Introducing SOLACE STATE

A 3D visual novel about a young hacker, Chloe, who comes to her political awakening as she seeks out her friends in a sci-fi surveillance society. Make challenging choices in a city fractured by inequality and intrigue, and shape different factions that are fighting for their livelihoods.

The Story

“Our future, our design!” In the near future, Abraxa Harbour city-state is hailed by its wealthy as the crowning jewel of thriving markets and cosmopolitan culture, at odds with the increasing number of destitute who live in the shadows of its skyscrapers. But this is the year that even students and workers see their future dwindling away, and they rally to form a society different from what the city’s strongholds have authorized. A young woman, Chloe, is in many ways an outsider, a newcomer who finds Abraxa full of forbidden and cryptic histories. But she must strike deep into the storied urban streets in order to reunite with her friends, who have embedded and braced themselves to defend their livelihoods. Can she reunite them across ideological divisions, or are some of them better off alone with their ambitions? With her machine-aided perception to see into reclusive worlds and associations, how will Chloe negotiate her hopes and fears in the midst of turbulent revolution?

“By rights, this should have been my home.
Instead, this place tears out those who did not serve its vision of modernity.
But such contempt breeds ruptures,
Fractures that seek reprisal and refuse to settle for less.”

Visual Novel Features

  • Dynamic Storytelling

    An unconventional 3D Visual Novel story where the choices in your negotiation prowess matters to affect the outcome of the city

  • Gorgeous 2D and 3D art

    Hand-drawn characters and handcrafted 3D backgrounds

  • 3D orthographic reading

    Unique introspective scenes where you must break the city’s architectural “site-lines” with a hacking aesthetic to get to the heart of the story

About the Development

Ever since adolescence, Tanya Kan has dared to dream. For stories that bring about a better world. For stories of hope.

Solace State first rose out of a desire to converse about personal roots and identities, in a world where immigration, cultural exchanges, and diaspora are commonplace. Where borders are porous and experienced differently by people, depending on their socioeconomic factors.

In 2016, Tanya Kan traveled to examine political development in East Asia, comparing to her experiences at home in North America. Her interview stories inspired and coalesced into the beginnings of a 3D visual novel that highlights character growth, and the formation of strong ties between friends, values, and communities. By world-building a completely original sci-fi society, Tanya presents a tense surveillance state that erodes our freedom of movement and diverse cultural practices. Together with a team of talented specialists and developers, Solace State is gradually flourishing to life.

Solace State will be a first commercial product to position Vivid Foundry as a company that encourages an audience brimming with ideas about socially positive movements and advocating for marginalized stories.

Lead Characters

Chloe Lee

Chloe Lee

The protagonist, is 22 years of age and a recent grad who seeks to reunite with her best friend and mentor of many years, Rebecka, in Abraxa city.

Chloe is a rare type of hacker known as an iconohacker who can innately change code at will. Chloe specializes in identity manipulation and change for herself and for others.

Rebecka Chan

Rebecka Chan

31 years old, she is also a talented hacker who is capable of MacGyvering the most unusual code, and has nurtured Chloe on how to control her own talent.

If there is anything that she wants, it’s to be capable of protecting her friends and finding a safe home in a culture that she is familiar with.



A 20-year-old Abraxan local, with a knack for getting involved with helping schools with their community building and their Network security.

He is also an iconohacker who specializes in travel, locational markers, and obfuscating locations.

Alden Aldridge

Alden Aldridge

24 years of age, he is the eldest male heir of the Aldridge family. He met Chloe in political science class four years ago.

Chloe and Alden were each other’s first loves. In the aftermath of their relationship, Alden decided to strike out on his own with building his own career path.

Select Gallery


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Solace State in Netherlands, New York... and soon, Seattle for PAX West!

Summer 2018 has been a season to remember for Solace State! In May, Solace State brought on board Gabi (@UndeadOoze) working full-time as a programmer from May through the first week of June, then part time for the rest of the summer. We also…
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Solace State updates in energies, bizdev and social impact learning

Tanya Kan reporting in: There’s been a lot of behind the scenes activity for Solace State! In the past 9 months, I’ve been focusing on a lot of very diverse moving pieces of work that I have not written about in a blog post yet. First…
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BMCAA 10th Unconference Talk: On Narrative Design

I had a great time presenting at U of T Biomedical Communications Alumni Association's 10th annual Unconference on 2016-Nov-19! I presented a talk entitled "Designing for Narratives in VR and Visual Novels". I talked about my modus operandi,…
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[Press] Kill Screen: Look out for Solace State

I've had the honor to be interviewed by Conrad at Kill Screen. Our interview focused on how my political philosophy brought about an unusual aesthetic and game mechanics in Solace State, as well as many of my narrative designs and inspirations.…
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Solace State: New development build, press, showcases, talks

  Both of these interviews were a lot of fun and the journalists asked some really interesting questions! They also created interviews that had completely different angles, which was really interesting.A lot of new things have happened…
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[Press] Femhype: Blanket Fort Chats with Tanya Kan

I have had the honor to speak with Miss N at Femhype about my unusual game development process and especially about what drove the development for my 3D Visual Novel, Solace State. Read the two-part interview here: [part 1] [part 2] Miss N: A…
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Solace State: Reflections from Bit Bazaar and the Canadian Video Game Awards

This post has been a long time in coming! My game dev and related work have been thriving. It's been quite an adventure in December and January: I had a great time showcasing the first build at the Canadian Video Game Awards with Bit Bazaar,…
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Solace State: More scene assets

More scene assets have been added onto my Unity build since the last post. This is because I'm creating my first showcase demo build for early December! I will have a table at a fan expo with my art prints as well, and it'll be a great opportunity…
solace state
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Game design elements for Solace State

Solace State is in its early production stage. It is an interactive novel where you play as Chloe, a young hacker who must navigate a near-future metropolis to re-unite with her friends, and contend with both the tyranny of the great and the…

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Latest Press

[Press] IGN: Women in Video Game Development in 2017: A Snapshot

It was a joy to be interviewed by Lucy O'Brien, IGN Games & Entertainment Editor. We had a very reflexive conversation about some of the challenges that women face in the video game industry. What makes her piece stand out is that she…
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[Press] Versions: Inside Eviction Notice

I've a delightful time speaking with Caty McCarthy, editor of Versions. Versions focuses on AR/VR/MR development at Kill Screen, including experimental works! She asked me questions about collaborative development of Eviction Notice and…
Production of Solace State is made possible by: