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		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Solace State in Netherlands, New York&#8230; and soon, Seattle for PAX West!</title>
		<link>https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 14 Aug 2018 16:58:31 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2568</guid>

					<description><![CDATA[<p>Summer 2018 has been a season to remember for Solace State! In May, Solace State brought on board Gabi (@UndeadOoze) working full-time as a programmer from May through the first week of June, then part time for the rest of the summer. We also worked with Silverstring Media (@Slvrstrng), narrative consultants, and Seage (@Seageart), 2D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/">Solace State in Netherlands, New York… and soon, Seattle for PAX West!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Solace State updates in energies, bizdev and social impact learning</title>
		<link>https://vividfoundry.com/blog/2018/03/25/solace-state-updates-in-energies-bizdev-and-social-impact-learning/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 25 Mar 2018 06:32:50 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2448</guid>

					<description><![CDATA[<p>Tanya Kan reporting in: There’s been a lot of behind the scenes activity for Solace State! In the past 9 months, I’ve been focusing on a lot of very diverse moving pieces of work that I have not written about in a blog post yet. First of all, we have a new-ish trailer with new music [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/03/25/solace-state-updates-in-energies-bizdev-and-social-impact-learning/">Solace State updates in energies, bizdev and social impact learning</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>GDC 2015: A Journey in Learning</title>
		<link>https://vividfoundry.com/blog/2015/03/29/gdc-2015-a-journey-in-learning/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 29 Mar 2015 20:43:32 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game conference]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1679</guid>

					<description><![CDATA[<p>GDC was such a whirlwind of experiences, inspirations, and constant learning. Learning came in many forms, whether they were in workshops, at chill-out lounges, at talks, in the Yerba Buena Gardens, at parties, at the expo, at luncheons, at roundtables, and more. It was cathartic to be surrounded by so many talented individuals from so [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/03/29/gdc-2015-a-journey-in-learning/">GDC 2015: A Journey in Learning</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>My 2014 freelance year in review: Remembering to Learn</title>
		<link>https://vividfoundry.com/blog/2015/01/02/game-dev-2014-remember-to-learn/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 02:18:43 +0000</pubDate>
				<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1564</guid>

					<description><![CDATA[<p>People have encouraged me to keep my passions strong about my own work. But, there were some dark moments of 2014 that I took my own passions for granted. For example, during crunch times of consistent 80-hour-plus work weeks, I have forgotten the extent of how to manage my own energy output. I tunnel-visioned on [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/01/02/game-dev-2014-remember-to-learn/">My 2014 freelance year in review: Remembering to Learn</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>My First Lean Startup Machine: A Network of Possibilities</title>
		<link>https://vividfoundry.com/blog/2014/07/10/my-first-lean-startup-machine-art-network/</link>
					<comments>https://vividfoundry.com/blog/2014/07/10/my-first-lean-startup-machine-art-network/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Thu, 10 Jul 2014 15:09:03 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1439</guid>

					<description><![CDATA[<p>So hey, I’m one step closer to being a triple-threat model: 3D modeler, photographic model, business modeler. All joking aside, I was really nervous about joining up for Lean Startup Machine (LSM) workshop this weekend. Sure, I had read The Lean Startup book by Eric Ries, but to apply it as a group in a [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/07/10/my-first-lean-startup-machine-art-network/">My First Lean Startup Machine: A Network of Possibilities</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
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