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	<title>My External Game Reviews | Vivid Foundry</title>
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		<title>Review for To the Moon published on IGR</title>
		<link>https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 23:39:13 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[To the Moon]]></category>
		<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=949</guid>

					<description><![CDATA[<p>My review on the indie game, To the Moon, created by Kan Gao, has been published on Indie Game Reviewer. Click here to read! &#8220;The game is more than a sum of its parts, but really teases at the fringes of our personal philosophies on the subconscious mind and emotions, of how it affects our personal identities and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/">Review for To the Moon published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Review for Ruins published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/11/23/review-for-ruins-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 06:35:38 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=688</guid>

					<description><![CDATA[<p>My review on the indie game, Ruins, developed and published by Cardboard Computer, has been published on Indie Game Reviewer. Click here to read! &#8220;Ruins is an enjoyable experiential title that, through its minimalism and focus, expresses the joy of having conversations. Dialog choices do no more and no less but to find out more about yourself and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/11/23/review-for-ruins-published-on-igr/">Review for Ruins published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review for Keys of a Gamespace published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/11/23/review-for-keys-of-a-gamespace-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 06:31:31 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=685</guid>

					<description><![CDATA[<p>My review on the indie game, Keys of a Gamespace, developed by Sébastien Genvo and the University of Metz team, has been published on Indie Game Reviewer. Click here to read! &#8220;For a game that presents itself as self-aware and expressive, I stepped into the game with high expectations of restrained storytelling and self-reflexive emotional scenarios. Unfortunately, the game appears [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/11/23/review-for-keys-of-a-gamespace-published-on-igr/">Review for Keys of a Gamespace published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review of Gemini Rue published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/11/23/review-of-gemini-rue-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 06:26:37 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=683</guid>

					<description><![CDATA[<p>My review on the indie game, Gemini Rue, developed by Josh Nuernberger and published by Wadjet Eye Games, has been published on Indie Game Reviewer. Click here to read! &#8220;Just as characters have histories in these narrative-driven games, so too do the objects, the streets, the organizations, and so on. Everything can be seen through somebody else’s eyes.&#8221; I have given this [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/11/23/review-of-gemini-rue-published-on-igr/">Review of Gemini Rue published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Review on Trauma published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/09/07/review-on-trauma-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 07 Sep 2011 16:23:55 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=440</guid>

					<description><![CDATA[<p>My review on the indie game, Trauma, developed by Krystian Majewski, has been published on Indie Game Reviewer. Click here to read! &#8220;They say that films and games have a dreamlike quality, and this strikes potent and true with this jewel. The interactive game emphasizes storytelling and visceral experiences that resonate through gradual interactive progression.&#8221; I have given this title 4.5/5 [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/09/07/review-on-trauma-published-on-igr/">Review on Trauma published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review on The Curfew published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/08/07/434/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 07 Aug 2011 16:22:15 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=434</guid>

					<description><![CDATA[<p>My review on the educational game, The Curfew, developed by Littleloud Studios, has been published on Indie Game Reviewer. Click here to read! &#8220;Imagine being armed with all the skills you need to explore a city and its secrets from the very start of the game. The Curfew puts you in the position of an unnamed protagonist who has to protect [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/08/07/434/">Review on The Curfew published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review on Cat and the Coup published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/08/04/cat-and-the-coup-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 16:14:56 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=431</guid>

					<description><![CDATA[<p>My review on the indie game, Cat and the Coup, developed by Peter Brinson and Kurosh ValaNejad, has been published on Indie Game Reviewer. Click here to read! &#8220;Despite the imagery’s perspectival flatness, the actual experience of the visual scope is labyrinthine.&#8221; I have given this title 4.5/5 stars.</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/08/04/cat-and-the-coup-published-on-igr/">Review on Cat and the Coup published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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