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	<title>Video Games | Vivid Foundry</title>
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	<link>https://vividfoundry.com</link>
	<description>Creativity emerges, even from structure.</description>
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		<title>[Press] Femhype: Blanket Fort Chats with Tanya Kan</title>
		<link>https://vividfoundry.com/blog/2016/03/03/press-femhypes-blanket-fort-chats-with-tanya-kan/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 18:45:20 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2049</guid>

					<description><![CDATA[<p>I have had the honor to speak with Miss N at Femhype about my unusual game development process and especially about what drove the development for my 3D Visual Novel, Solace State. Read the two-part interview here: [part 1] [part 2] Miss N: A lot of your work revolves around narrative-driven games. What drew you to [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/03/03/press-femhypes-blanket-fort-chats-with-tanya-kan/">[Press] Femhype: Blanket Fort Chats with Tanya Kan</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Sound is a Spectrum: First chapter released for a new Twine game</title>
		<link>https://vividfoundry.com/blog/2013/12/10/sound-is-a-spectrum-first-chapter-released-for-a-new-twine-game/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 10:20:44 +0000</pubDate>
				<category><![CDATA[Creative Writing]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Twine Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1151</guid>

					<description><![CDATA[<p>This is just something that I just started developing after coming out of Bit Bazaar and the first Babel build. I started thinking up the idea of creating a slice-of-life story of a girl who grew up in an entertainment agency and wants more than anything else to step into the role of an idol, [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/12/10/sound-is-a-spectrum-first-chapter-released-for-a-new-twine-game/">Sound is a Spectrum: First chapter released for a new Twine game</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Video: Babel first tech demo in UDK</title>
		<link>https://vividfoundry.com/blog/2013/12/09/babel-first-tech-demo-in-udk/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 09 Dec 2013 09:30:32 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[babel]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[udk]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1081</guid>

					<description><![CDATA[<p>Babel is a single-player 3D video game that encourages the player to explore and solve puzzles to piece together a complex, narrative-driven world. This world is set in an alternate-history, current-day Hong Kong. This vertically structured urban jungle will tell the story of a people with contrasting cultures and ideologies, with dreams of improving their [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/12/09/babel-first-tech-demo-in-udk/">Video: Babel first tech demo in UDK</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>&#8216;Encasement&#8217;: Finally, a solo weekend jam game at Dames Making Games</title>
		<link>https://vividfoundry.com/blog/2013/09/30/female-weekend-jam-game-solo-damesmakinggames-toronto/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 03:46:25 +0000</pubDate>
				<category><![CDATA[Creative Writing]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Twine Games]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1050</guid>

					<description><![CDATA[<p>So I completed my first solo weekend game jam games at Dames Making Games (@DMGToronto) at the Snacktember members jam! It was a lot of fun, and definitely a test in self-judgement and self-reliance. Prior to this, I have completed Ludum Dare 26 (themed &#8220;Minimalism&#8221;) as a floater and the Oculus VR Jam (3 weeks [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/09/30/female-weekend-jam-game-solo-damesmakinggames-toronto/">‘Encasement’: Finally, a solo weekend jam game at Dames Making Games</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review for To the Moon published on IGR</title>
		<link>https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 23:39:13 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[To the Moon]]></category>
		<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=949</guid>

					<description><![CDATA[<p>My review on the indie game, To the Moon, created by Kan Gao, has been published on Indie Game Reviewer. Click here to read! &#8220;The game is more than a sum of its parts, but really teases at the fringes of our personal philosophies on the subconscious mind and emotions, of how it affects our personal identities and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/">Review for To the Moon published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Semester in reflection</title>
		<link>https://vividfoundry.com/blog/2012/04/28/semester-in-reflection/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 28 Apr 2012 04:42:32 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Digital Arts]]></category>
		<category><![CDATA[Traditional Media]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=865</guid>

					<description><![CDATA[<p>The last three and a half months for me has really been a time of rapid discovery for me, in terms of my own personal energy, my ability to visualize and imagine, and to see new positively humanistic qualities in me that I had not known before. I am referring to the environment in which [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2012/04/28/semester-in-reflection/">Semester in reflection</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Review for Ruins published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/11/23/review-for-ruins-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 06:35:38 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=688</guid>

					<description><![CDATA[<p>My review on the indie game, Ruins, developed and published by Cardboard Computer, has been published on Indie Game Reviewer. Click here to read! &#8220;Ruins is an enjoyable experiential title that, through its minimalism and focus, expresses the joy of having conversations. Dialog choices do no more and no less but to find out more about yourself and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/11/23/review-for-ruins-published-on-igr/">Review for Ruins published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review for Keys of a Gamespace published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/11/23/review-for-keys-of-a-gamespace-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 06:31:31 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=685</guid>

					<description><![CDATA[<p>My review on the indie game, Keys of a Gamespace, developed by Sébastien Genvo and the University of Metz team, has been published on Indie Game Reviewer. Click here to read! &#8220;For a game that presents itself as self-aware and expressive, I stepped into the game with high expectations of restrained storytelling and self-reflexive emotional scenarios. Unfortunately, the game appears [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/11/23/review-for-keys-of-a-gamespace-published-on-igr/">Review for Keys of a Gamespace published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review of Gemini Rue published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/11/23/review-of-gemini-rue-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2011 06:26:37 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=683</guid>

					<description><![CDATA[<p>My review on the indie game, Gemini Rue, developed by Josh Nuernberger and published by Wadjet Eye Games, has been published on Indie Game Reviewer. Click here to read! &#8220;Just as characters have histories in these narrative-driven games, so too do the objects, the streets, the organizations, and so on. Everything can be seen through somebody else’s eyes.&#8221; I have given this [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/11/23/review-of-gemini-rue-published-on-igr/">Review of Gemini Rue published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review on Trauma published on IGR</title>
		<link>https://vividfoundry.com/blog/2011/09/07/review-on-trauma-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 07 Sep 2011 16:23:55 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=440</guid>

					<description><![CDATA[<p>My review on the indie game, Trauma, developed by Krystian Majewski, has been published on Indie Game Reviewer. Click here to read! &#8220;They say that films and games have a dreamlike quality, and this strikes potent and true with this jewel. The interactive game emphasizes storytelling and visceral experiences that resonate through gradual interactive progression.&#8221; I have given this title 4.5/5 [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2011/09/07/review-on-trauma-published-on-igr/">Review on Trauma published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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