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	<title>creative writing | Vivid Foundry</title>
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	<description>Creativity emerges, even from structure.</description>
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		<title>Solace State year 2021 in review</title>
		<link>https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 07 Jan 2022 19:21:00 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3056</guid>

					<description><![CDATA[<p>Solace State in 2021 has seen more production development from both myself and our larger team than in any previous year. But, on the other side of this is the vulnerability of tapping into myself to write fiction about social trauma and transformation, while experiencing my own grief and loss.</p>
<p>The post <a href="https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/">Solace State year 2021 in review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>My 2014 freelance year in review: Remembering to Learn</title>
		<link>https://vividfoundry.com/blog/2015/01/02/game-dev-2014-remember-to-learn/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 02:18:43 +0000</pubDate>
				<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1564</guid>

					<description><![CDATA[<p>People have encouraged me to keep my passions strong about my own work. But, there were some dark moments of 2014 that I took my own passions for granted. For example, during crunch times of consistent 80-hour-plus work weeks, I have forgotten the extent of how to manage my own energy output. I tunnel-visioned on [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/01/02/game-dev-2014-remember-to-learn/">My 2014 freelance year in review: Remembering to Learn</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Scar Tissue from TOJam 9</title>
		<link>https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 04:24:41 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1393</guid>

					<description><![CDATA[<p>While buried with other work obligations, I was really pleased to have the chance to work with some really talented people at this year&#8217;s TOJam 9, the largest game jam in Toronto. For the uninitiated, it means that participants in teams of their choosing have 48 hours the weekend of April 25 to 27 to create [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/">Scar Tissue from TOJam 9</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Knee of the curve</title>
		<link>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/</link>
					<comments>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 21:11:10 +0000</pubDate>
				<category><![CDATA[Eve Online Blog]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[girl gamers]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://enginetones.wordpress.com/?p=172</guid>

					<description><![CDATA[<p>In hindsight, I had a lot of fun new experiences in the last month and a half. This was despite my developing minor but chronic medical complexities since January of this year that lend itself to a whole host of stresses. Two months and a few days ago, I joined EVE Online after very inconsistent [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/">Knee of the curve</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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