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	<title>game dev | Vivid Foundry</title>
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	<link>https://vividfoundry.com</link>
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		<title>Solace State: Emotional Cyberpunk Stories is now available!</title>
		<link>https://vividfoundry.com/blog/2023/10/01/solace-state-is-now-available/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 03:56:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3286</guid>

					<description><![CDATA[<p>Unite the people and ignite the revolution. As a hacker, make your mark in hundreds of moral choices. 3D Visual Novel Solace State is available today on Steam and Xbox! You can pick up your own copy at: Steam: https://store.steampowered.com/app/928000/Solace_State_Emotional_Cyberpunk_Stories/ Xbox: https://www.xbox.com/en-IE/games/store/solace-state/9nr5h934436j Remember, you&#8217;ll get to meet Torrent! Here&#8217;s his new social profile: &#160; Additionally, [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2023/10/01/solace-state-is-now-available/">Solace State: Emotional Cyberpunk Stories is now available!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>At Solace State, What Does a QA Tester Do?</title>
		<link>https://vividfoundry.com/blog/2023/10/01/at-solace-state-what-does-a-quality-assurance-tester-do/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 03:40:44 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3274</guid>

					<description><![CDATA[<p>Solace State is a visual novel that requires a lot of testing, due to its complex narrative, custom 3D text-in-the-environment system, and trippy sci-fi camera transitions. Less than a week before the game&#8217;s release, Kas Millard shares the process. Long time no see! With days until Solace State&#8217;s launch date on September 14, we are [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2023/10/01/at-solace-state-what-does-a-quality-assurance-tester-do/">At Solace State, What Does a QA Tester Do?</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State year 2021 in review</title>
		<link>https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 07 Jan 2022 19:21:00 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3056</guid>

					<description><![CDATA[<p>Solace State in 2021 has seen more production development from both myself and our larger team than in any previous year. But, on the other side of this is the vulnerability of tapping into myself to write fiction about social trauma and transformation, while experiencing my own grief and loss.</p>
<p>The post <a href="https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/">Solace State year 2021 in review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Steam Streaming companion guide: 5 tips for streaming</title>
		<link>https://vividfoundry.com/blog/2021/09/20/steam-streaming-companion-guide-5-tips-for-streaming/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 20 Sep 2021 06:21:48 +0000</pubDate>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[streaming]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3016</guid>

					<description><![CDATA[<p>This is meant to supplement the already fantastic How To Market A Game guide by Chris Zukowski! If you haven&#8217;t done so, please be sure to read that first. Here’s some additional ideas that may help you with you Steam Stream. As you can see from the volume of technical details, I highly recommend that [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2021/09/20/steam-streaming-companion-guide-5-tips-for-streaming/">Steam Streaming companion guide: 5 tips for streaming</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Solace State in Netherlands, New York&#8230; and soon, Seattle for PAX West!</title>
		<link>https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 14 Aug 2018 16:58:31 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2568</guid>

					<description><![CDATA[<p>Summer 2018 has been a season to remember for Solace State! In May, Solace State brought on board Gabi (@UndeadOoze) working full-time as a programmer from May through the first week of June, then part time for the rest of the summer. We also worked with Silverstring Media (@Slvrstrng), narrative consultants, and Seage (@Seageart), 2D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/">Solace State in Netherlands, New York… and soon, Seattle for PAX West!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: Reflections from Bit Bazaar and the Canadian Video Game Awards</title>
		<link>https://vividfoundry.com/blog/2016/02/24/solace_state_bit_bazaar_canadian_video_game_awards/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 24 Feb 2016 17:38:57 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2042</guid>

					<description><![CDATA[<p>This post has been a long time in coming! My game dev and related work have been thriving. It&#8217;s been quite an adventure in December and January: I had a great time showcasing the first build at the Canadian Video Game Awards with Bit Bazaar, and I continued working on some build ideas for Solace [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/02/24/solace_state_bit_bazaar_canadian_video_game_awards/">Solace State: Reflections from Bit Bazaar and the Canadian Video Game Awards</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Acolyte &#8211; Wizard hands game at GGJ 2016!</title>
		<link>https://vividfoundry.com/blog/2016/02/01/global-game-jam-2016-acolyte-wizard-hands-oculus-leapmotion/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 Feb 2016 12:47:44 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[ggj]]></category>
		<category><![CDATA[leapmotion]]></category>
		<category><![CDATA[oculus]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2006</guid>

					<description><![CDATA[<p>What a blast at Global Game Jam 2016! My teammates Douglas Gregory, Brent Mitchell and I wanted to create a VR experience during the jam. We had Oculus DK2 and Leapmotion devices on hand. Amazingly, GGJ&#8217;s 2016 theme was &#8220;ritual&#8221;, and the idea of wizard hands felt like a great excuse to try the Leap with [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/02/01/global-game-jam-2016-acolyte-wizard-hands-oculus-leapmotion/">Acolyte – Wizard hands game at GGJ 2016!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: More scene assets</title>
		<link>https://vividfoundry.com/blog/2015/11/21/dev-log-4-more-design-solacestate/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 22:22:49 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[solace state]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1895</guid>

					<description><![CDATA[<p>More scene assets have been added onto my Unity build since the last post. This is because I&#8217;m creating my first showcase demo build for early December! I will have a table at a fan expo with my art prints as well, and it&#8217;ll be a great opportunity to gain some valuable feedback from players [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/11/21/dev-log-4-more-design-solacestate/">Solace State: More scene assets</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		<enclosure url="http://vividfoundry.com/wp-content/uploads/2015/11/A1S3_MemoryHack1_Compressed_1080.mp4" length="0" type="video/mp4" />

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		<item>
		<title>Game design elements for Solace State</title>
		<link>https://vividfoundry.com/blog/2015/11/07/early-production-ui-solacestate-scifi-visual-novel/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 15:31:03 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Digital Arts]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1871</guid>

					<description><![CDATA[<p>Solace State is in its early production stage. It is an interactive novel where you play as Chloe, a young hacker who must navigate a near-future metropolis to re-unite with her friends, and contend with both the tyranny of the great and the sectarianism of the many. For more information, please see the recent re-introduction [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/11/07/early-production-ui-solacestate-scifi-visual-novel/">Game design elements for Solace State</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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