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	<title>pc games | Vivid Foundry</title>
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	<link>https://vividfoundry.com</link>
	<description>Creativity emerges, even from structure.</description>
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		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Scar Tissue from TOJam 9</title>
		<link>https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 04:24:41 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1393</guid>

					<description><![CDATA[<p>While buried with other work obligations, I was really pleased to have the chance to work with some really talented people at this year&#8217;s TOJam 9, the largest game jam in Toronto. For the uninitiated, it means that participants in teams of their choosing have 48 hours the weekend of April 25 to 27 to create [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/">Scar Tissue from TOJam 9</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review for To the Moon published on IGR</title>
		<link>https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 23:39:13 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[To the Moon]]></category>
		<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=949</guid>

					<description><![CDATA[<p>My review on the indie game, To the Moon, created by Kan Gao, has been published on Indie Game Reviewer. Click here to read! &#8220;The game is more than a sum of its parts, but really teases at the fringes of our personal philosophies on the subconscious mind and emotions, of how it affects our personal identities and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/">Review for To the Moon published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Knee of the curve</title>
		<link>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/</link>
					<comments>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 21:11:10 +0000</pubDate>
				<category><![CDATA[Eve Online Blog]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[girl gamers]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://enginetones.wordpress.com/?p=172</guid>

					<description><![CDATA[<p>In hindsight, I had a lot of fun new experiences in the last month and a half. This was despite my developing minor but chronic medical complexities since January of this year that lend itself to a whole host of stresses. Two months and a few days ago, I joined EVE Online after very inconsistent [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/">Knee of the curve</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
			</item>
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		<title>Lady Vengeance, Or: How I Learned to Stop Worrying and Love the Pew-Pew</title>
		<link>https://vividfoundry.com/blog/2010/04/26/fem-pewpew/</link>
					<comments>https://vividfoundry.com/blog/2010/04/26/fem-pewpew/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 22:52:37 +0000</pubDate>
				<category><![CDATA[Eve Online Blog]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[girl gamers]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://enginetones.wordpress.com/?p=1</guid>

					<description><![CDATA[<p>The sudden flurry of shared experiences within a game community must be one of the most unpredictable and satisfying things to be engaged with. When it’s a game that’s as prolific as EVE Online, with in-game politics as well as fan-made blogs, guides, databases, and creative media, these vast networks of internet media become the [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2010/04/26/fem-pewpew/">Lady Vengeance, Or: How I Learned to Stop Worrying and Love the Pew-Pew</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
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			<slash:comments>17</slash:comments>
		
		
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