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	<title>video games | Vivid Foundry</title>
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		<title>Solace State: Emotional Cyberpunk Stories is now available!</title>
		<link>https://vividfoundry.com/blog/2023/10/01/solace-state-is-now-available/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 03:56:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3286</guid>

					<description><![CDATA[<p>Unite the people and ignite the revolution. As a hacker, make your mark in hundreds of moral choices. 3D Visual Novel Solace State is available today on Steam and Xbox! You can pick up your own copy at: Steam: https://store.steampowered.com/app/928000/Solace_State_Emotional_Cyberpunk_Stories/ Xbox: https://www.xbox.com/en-IE/games/store/solace-state/9nr5h934436j Remember, you&#8217;ll get to meet Torrent! Here&#8217;s his new social profile: &#160; Additionally, [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2023/10/01/solace-state-is-now-available/">Solace State: Emotional Cyberpunk Stories is now available!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>At Solace State, What Does a QA Tester Do?</title>
		<link>https://vividfoundry.com/blog/2023/10/01/at-solace-state-what-does-a-quality-assurance-tester-do/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 03:40:44 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3274</guid>

					<description><![CDATA[<p>Solace State is a visual novel that requires a lot of testing, due to its complex narrative, custom 3D text-in-the-environment system, and trippy sci-fi camera transitions. Less than a week before the game&#8217;s release, Kas Millard shares the process. Long time no see! With days until Solace State&#8217;s launch date on September 14, we are [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2023/10/01/at-solace-state-what-does-a-quality-assurance-tester-do/">At Solace State, What Does a QA Tester Do?</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State in Netherlands, New York&#8230; and soon, Seattle for PAX West!</title>
		<link>https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 14 Aug 2018 16:58:31 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2568</guid>

					<description><![CDATA[<p>Summer 2018 has been a season to remember for Solace State! In May, Solace State brought on board Gabi (@UndeadOoze) working full-time as a programmer from May through the first week of June, then part time for the rest of the summer. We also worked with Silverstring Media (@Slvrstrng), narrative consultants, and Seage (@Seageart), 2D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/">Solace State in Netherlands, New York… and soon, Seattle for PAX West!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>GDC 2015: A Journey in Learning</title>
		<link>https://vividfoundry.com/blog/2015/03/29/gdc-2015-a-journey-in-learning/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 29 Mar 2015 20:43:32 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game conference]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1679</guid>

					<description><![CDATA[<p>GDC was such a whirlwind of experiences, inspirations, and constant learning. Learning came in many forms, whether they were in workshops, at chill-out lounges, at talks, in the Yerba Buena Gardens, at parties, at the expo, at luncheons, at roundtables, and more. It was cathartic to be surrounded by so many talented individuals from so [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/03/29/gdc-2015-a-journey-in-learning/">GDC 2015: A Journey in Learning</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Scar Tissue from TOJam 9</title>
		<link>https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 04:24:41 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1393</guid>

					<description><![CDATA[<p>While buried with other work obligations, I was really pleased to have the chance to work with some really talented people at this year&#8217;s TOJam 9, the largest game jam in Toronto. For the uninitiated, it means that participants in teams of their choosing have 48 hours the weekend of April 25 to 27 to create [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/">Scar Tissue from TOJam 9</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Review for To the Moon published on IGR</title>
		<link>https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 19 Aug 2012 23:39:13 +0000</pubDate>
				<category><![CDATA[My External Game Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[To the Moon]]></category>
		<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=949</guid>

					<description><![CDATA[<p>My review on the indie game, To the Moon, created by Kan Gao, has been published on Indie Game Reviewer. Click here to read! &#8220;The game is more than a sum of its parts, but really teases at the fringes of our personal philosophies on the subconscious mind and emotions, of how it affects our personal identities and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2012/08/19/review-for-to-the-moon-published-on-igr/">Review for To the Moon published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Knee of the curve</title>
		<link>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/</link>
					<comments>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 21:11:10 +0000</pubDate>
				<category><![CDATA[Eve Online Blog]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[girl gamers]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://enginetones.wordpress.com/?p=172</guid>

					<description><![CDATA[<p>In hindsight, I had a lot of fun new experiences in the last month and a half. This was despite my developing minor but chronic medical complexities since January of this year that lend itself to a whole host of stresses. Two months and a few days ago, I joined EVE Online after very inconsistent [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/">Knee of the curve</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
					<wfw:commentRss>https://vividfoundry.com/blog/2010/06/18/knee-of-the-curve/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>Lady Vengeance, Or: How I Learned to Stop Worrying and Love the Pew-Pew</title>
		<link>https://vividfoundry.com/blog/2010/04/26/fem-pewpew/</link>
					<comments>https://vividfoundry.com/blog/2010/04/26/fem-pewpew/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 22:52:37 +0000</pubDate>
				<category><![CDATA[Eve Online Blog]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[girl gamers]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://enginetones.wordpress.com/?p=1</guid>

					<description><![CDATA[<p>The sudden flurry of shared experiences within a game community must be one of the most unpredictable and satisfying things to be engaged with. When it’s a game that’s as prolific as EVE Online, with in-game politics as well as fan-made blogs, guides, databases, and creative media, these vast networks of internet media become the [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2010/04/26/fem-pewpew/">Lady Vengeance, Or: How I Learned to Stop Worrying and Love the Pew-Pew</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
					<wfw:commentRss>https://vividfoundry.com/blog/2010/04/26/fem-pewpew/feed/</wfw:commentRss>
			<slash:comments>17</slash:comments>
		
		
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