Ever since adolescence, Tanya Kan has dared to dream. For stories that bring about a better world. For stories of hope.
Solace State first rose out of a desire to converse about personal roots and identities, in a world where immigration, cultural exchanges, and diaspora are commonplace. Where borders are porous and experienced differently by people, depending on their socioeconomic factors.
In 2016, Tanya Kan traveled to examine political development in East Asia, comparing to her experiences at home in North America. Her interview stories inspired and coalesced into the beginnings of a 3D visual novel that highlights character growth, and the formation of strong ties between friends, values, and communities. By world-building a completely original sci-fi society, Tanya presents a tense surveillance state that erodes our freedom of movement and diverse cultural practices. Together with a team of talented specialists and developers, Solace State is gradually flourishing to life.
Solace State will be a first commercial product to position Vivid Foundry as a company that encourages an audience brimming with ideas about socially positive movements and advocating for marginalized stories.