Introducing SOLACE STATE

“By rights, this should have been my home.
Instead, this place tears out those who did not serve its vision of modernity.
But such contempt breeds ruptures,
Fractures that seek reprisal and refuse to settle for less.”

The Story

“Our future, our design!” In the near future, Abraxa Harbour city-state is hailed by its wealthy as the crowning jewel of thriving markets and cosmopolitan culture, at odds with the increasing number of destitute who live in the shadows of its skyscrapers. But this is the year that even students and workers see their future dwindling away, and they rally to form a society different from what the city’s strongholds have authorized. A young woman, Chloe, is in many ways an outsider, a newcomer who finds Abraxa full of forbidden and cryptic histories. But she must strike deep into the storied urban streets in order to reunite with her friends, who have embedded and braced themselves to defend their livelihoods. Can she reunite them across ideological divisions, or are some of them better off alone with their ambitions? With her machine-aided perception to see into reclusive worlds and associations, how will Chloe negotiate her hopes and fears in the midst of turbulent revolution?

Visual Novel Features

  • Dynamic Storytelling

    An unconventional Visual Novel story set in a sci-fi city that focuses on the humanistic stories of negotiation, public engagement, and social trust

  • Gorgeous 2D and 3D art

    Hand-drawn characters and handcrafted 3D backgrounds

  • 3D orthographic reading

    Unique introspective scenes where you must “hack a 3D space” to read monologues

About the Development

Solace State is the first featured title by indie interactive arts studio Vivid Foundry. Solace State emerged first as a loose storyline, with themes of political machinations and solidarity in the face of injustice. In Dec 2013, it was a 3D experiential game that featured exploration and voice-over narration. Over time, Tanya realized that the script required more character-to-character interactions, and thus turned to the Visual Novel genre. By 2015, Solace State has a new script, with dialogue that privileges character growth in the form of tight-knit communities, emotional motivations, and interpersonal relationships. Visual Novel dialogue interactions exist alongside 3D scenes where players can explore and read texts, usually in the form of soliloquys and observations by the protagonist. The project is currently being developed in Unity 5. On Dec 5, 2015, Solace State’s first demo build will publicly demonstrate the first five scenes and their gameplay.

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Solace State updates in energies, bizdev and social impact learning

Tanya Kan reporting in: There’s been a lot of behind the scenes activity for Solace State! In the past 9 months, I’ve been focusing on a lot of very diverse moving pieces of work that I have not written about in a blog post yet. Solace…
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BMCAA 10th Unconference Talk: On Narrative Design

I had a great time presenting at U of T Biomedical Communications Alumni Association's 10th annual Unconference on 2016-Nov-19! I presented a talk entitled "Designing for Narratives in VR and Visual Novels". I talked about my modus operandi,…
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[Press] Kill Screen: Look out for Solace State

I've had the honor to be interviewed by Conrad at Kill Screen. Our interview focused on how my political philosophy brought about an unusual aesthetic and game mechanics in Solace State, as well as many of my narrative designs and inspirations.…
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Solace State: New development build, press, showcases, talks

  Both of these interviews were a lot of fun and the journalists asked some really interesting questions! They also created interviews that had completely different angles, which was really interesting.A lot of new things have happened…
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[Press] Femhype: Blanket Fort Chats with Tanya Kan

I have had the honor to speak with Miss N at Femhype about my unusual game development process and especially about what drove the development for my 3D Visual Novel, Solace State. Read the two-part interview here: [part 1] [part 2] Miss N: A…
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Solace State: Reflections from Bit Bazaar and the Canadian Video Game Awards

This post has been a long time in coming! My game dev and related work have been thriving. It's been quite an adventure in December and January: I had a great time showcasing the first build at the Canadian Video Game Awards with Bit Bazaar,…
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Solace State: More scene assets

More scene assets have been added onto my Unity build since the last post. This is because I'm creating my first showcase demo build for early December! I will have a table at a fan expo with my art prints as well, and it'll be a great opportunity…
solace state
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Game design elements for Solace State

Solace State is in its early production stage. It is an interactive novel where you play as Chloe, a young hacker who must navigate a near-future metropolis to re-unite with her friends, and contend with both the tyranny of the great and the…
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Solace State: A re-introduction

A lot has changed over the past months for how Solace State looked, told its story, and played out. I had expected development to be a thoroughly transformative process, and it has not disappointed me. I read up on a number of studies that examined…

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