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	Comments on: Welcome	</title>
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	<description>Creativity emerges, even from structure.</description>
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		By: Mark Carew		</title>
		<link>https://vividfoundry.com/welcome/#comment-29465</link>

		<dc:creator><![CDATA[Mark Carew]]></dc:creator>
		<pubDate>Sat, 13 Jul 2024 01:58:50 +0000</pubDate>
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					<description><![CDATA[Hi! I attended Tanya&#039;s workshop for game writing last month at Toronto Game Jam and found it very interesting. One slide in her deck recommended reaching out for support with promoting work.

I&#039;ll confess, this is something I&#039;m lost with. I have a demo for a game--narrative heavy, probably a bit too big of a project--and I don&#039;t really know where to go from here. I want to keep working on it but I don&#039;t want to feel like I&#039;m doing so in isolation, for no reason.

This is probably stupid but I guess the big dream is to be able to develop this game with the support of some sort of organization like Vivid Foundry. I realize this is probably unrealistic but I figure, why not lead with that and walk back to reality. Any support or advice is appreciated!

Thanks]]></description>
			<content:encoded><![CDATA[<p>Hi! I attended Tanya&#8217;s workshop for game writing last month at Toronto Game Jam and found it very interesting. One slide in her deck recommended reaching out for support with promoting work.</p>
<p>I&#8217;ll confess, this is something I&#8217;m lost with. I have a demo for a game&#8211;narrative heavy, probably a bit too big of a project&#8211;and I don&#8217;t really know where to go from here. I want to keep working on it but I don&#8217;t want to feel like I&#8217;m doing so in isolation, for no reason.</p>
<p>This is probably stupid but I guess the big dream is to be able to develop this game with the support of some sort of organization like Vivid Foundry. I realize this is probably unrealistic but I figure, why not lead with that and walk back to reality. Any support or advice is appreciated!</p>
<p>Thanks</p>
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