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	<title>Prototypes | Vivid Foundry</title>
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	<link>https://vividfoundry.com</link>
	<description>Creativity emerges, even from structure.</description>
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		<title>Eviction Notice direction and design notes</title>
		<link>https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 May 2017 01:12:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2273</guid>

					<description><![CDATA[<p>GDC17 was a great time, and I was happily surprised by the positive reception to Eviction Notice! Because of this, I want to share some of the core elements of design that drove me and the art direction that I pursued with this small-scale VR project. Eviction Notice&#8217;s design premise is very simple. It is [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/">Eviction Notice direction and design notes</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Halloween month brings a melancholic script to Eviction Notice VR</title>
		<link>https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 30 Oct 2016 06:00:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2149</guid>

					<description><![CDATA[<p>I am delighted that, since July 15, we&#8217;ve been working on Eviction Notice VR for the Samsung Gear. It&#8217;s something that we&#8217;ve contributed to whenever there is a moment outside of our regular work, and we have continually looked at ways that we can innovate on our way to tell a narrative story well. One [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/">Halloween month brings a melancholic script to Eviction Notice VR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Eviction Notice: Gear VR development at Hyperreal Jam and onwards</title>
		<link>https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 14 Aug 2016 03:57:39 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2127</guid>

					<description><![CDATA[<p>The #HyperRealVR Jam was one of the most fun and involved jams that I&#8217;ve ever had. And we are still working strong on our current game on the Gear VR: Eviction Notice. It&#8217;s hosted by Dames Making Games at Gamma Space, a community that I&#8217;ve known for years for being incredibly welcoming and warm. Right [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/">Eviction Notice: Gear VR development at Hyperreal Jam and onwards</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Acolyte &#8211; Wizard hands game at GGJ 2016!</title>
		<link>https://vividfoundry.com/blog/2016/02/01/global-game-jam-2016-acolyte-wizard-hands-oculus-leapmotion/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 Feb 2016 12:47:44 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[ggj]]></category>
		<category><![CDATA[leapmotion]]></category>
		<category><![CDATA[oculus]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2006</guid>

					<description><![CDATA[<p>What a blast at Global Game Jam 2016! My teammates Douglas Gregory, Brent Mitchell and I wanted to create a VR experience during the jam. We had Oculus DK2 and Leapmotion devices on hand. Amazingly, GGJ&#8217;s 2016 theme was &#8220;ritual&#8221;, and the idea of wizard hands felt like a great excuse to try the Leap with [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/02/01/global-game-jam-2016-acolyte-wizard-hands-oculus-leapmotion/">Acolyte – Wizard hands game at GGJ 2016!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Game design elements for Solace State</title>
		<link>https://vividfoundry.com/blog/2015/11/07/early-production-ui-solacestate-scifi-visual-novel/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 15:31:03 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Digital Arts]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1871</guid>

					<description><![CDATA[<p>Solace State is in its early production stage. It is an interactive novel where you play as Chloe, a young hacker who must navigate a near-future metropolis to re-unite with her friends, and contend with both the tyranny of the great and the sectarianism of the many. For more information, please see the recent re-introduction [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/11/07/early-production-ui-solacestate-scifi-visual-novel/">Game design elements for Solace State</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Scar Tissue from TOJam 9</title>
		<link>https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 04:24:41 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1393</guid>

					<description><![CDATA[<p>While buried with other work obligations, I was really pleased to have the chance to work with some really talented people at this year&#8217;s TOJam 9, the largest game jam in Toronto. For the uninitiated, it means that participants in teams of their choosing have 48 hours the weekend of April 25 to 27 to create [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/06/04/scar-tissue-at-tojam-9/">Scar Tissue from TOJam 9</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Babel at Bit Bazaar: Write-up of our experiences!</title>
		<link>https://vividfoundry.com/blog/2013/12/15/babel-at-bit-bazaar-write-up-of-our-experiences/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 15 Dec 2013 18:13:15 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Solace State]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1299</guid>

					<description><![CDATA[<p>Babel’s team had a great time in its first outing at Bit Bazaar’s Arcade. Bit Bazaar is a Toronto celebration of comics, arts and crafts, and the local game development community, brought to life at Bento Miso by Jennie Faber and her team of awesome volunteers. For the short amount of time that I was [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/12/15/babel-at-bit-bazaar-write-up-of-our-experiences/">Babel at Bit Bazaar: Write-up of our experiences!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Sound is a Spectrum: First chapter released for a new Twine game</title>
		<link>https://vividfoundry.com/blog/2013/12/10/sound-is-a-spectrum-first-chapter-released-for-a-new-twine-game/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 10:20:44 +0000</pubDate>
				<category><![CDATA[Creative Writing]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Twine Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1151</guid>

					<description><![CDATA[<p>This is just something that I just started developing after coming out of Bit Bazaar and the first Babel build. I started thinking up the idea of creating a slice-of-life story of a girl who grew up in an entertainment agency and wants more than anything else to step into the role of an idol, [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/12/10/sound-is-a-spectrum-first-chapter-released-for-a-new-twine-game/">Sound is a Spectrum: First chapter released for a new Twine game</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Playable Oculus Protoype: Double Blind level building</title>
		<link>https://vividfoundry.com/blog/2013/12/10/playable-oculus-prototype-medusa-double-blind-art/</link>
					<comments>https://vividfoundry.com/blog/2013/12/10/playable-oculus-prototype-medusa-double-blind-art/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 10 Dec 2013 09:48:40 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1254</guid>

					<description><![CDATA[<p>Double Blind is a project that first started in Aug 2013′s Indiecade/Oculus VR Slow Game Jam. It is a multiplayer PC first person game using the Oculus Rift Head-Up display. It features a tag game between two to four players, where one person plays at the Medusa, and are able to freeze other players in [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/12/10/playable-oculus-prototype-medusa-double-blind-art/">Playable Oculus Protoype: Double Blind level building</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
					<wfw:commentRss>https://vividfoundry.com/blog/2013/12/10/playable-oculus-prototype-medusa-double-blind-art/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<item>
		<title>&#8216;Encasement&#8217;: Finally, a solo weekend jam game at Dames Making Games</title>
		<link>https://vividfoundry.com/blog/2013/09/30/female-weekend-jam-game-solo-damesmakinggames-toronto/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 30 Sep 2013 03:46:25 +0000</pubDate>
				<category><![CDATA[Creative Writing]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Twine Games]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1050</guid>

					<description><![CDATA[<p>So I completed my first solo weekend game jam games at Dames Making Games (@DMGToronto) at the Snacktember members jam! It was a lot of fun, and definitely a test in self-judgement and self-reliance. Prior to this, I have completed Ludum Dare 26 (themed &#8220;Minimalism&#8221;) as a floater and the Oculus VR Jam (3 weeks [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/09/30/female-weekend-jam-game-solo-damesmakinggames-toronto/">‘Encasement’: Finally, a solo weekend jam game at Dames Making Games</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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