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Halloween month brings a melancholic script to Eviction Notice VR

I am delighted that, since July 15, we’ve been working on Eviction Notice VR for the Samsung Gear. It’s something that we’ve contributed to whenever there is a moment outside of our regular work, and we have continually looked at ways that we can innovate on our way to tell a narrative story well.

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One of the major changes was in creating a new narrative, one that moved from monologue to a much more conversational story. The vision of the game was always to clear a home due to a forced eviction for political reasons, and the player can piece together the culture within which this character lived. People who played the previous build found that it was cerebral and intelligent, but didn’t engage with the emotions. And it’s a story about forced evictions and injustices that can definitely tug at the heartstrings and make people care. The script that I wrote, in contrast, felt more didactic, almost like a political speech. So, after hearing this feedback and listening to the concerns of the team, I decided to write it so that it was a cellphone conversation between two characters, and the player is helping her friend pack up everything. This gave a level of narrative immersion that really helped tell a better serious story.

We also embedded some particle effects and visuals to make the space more interesting to look at. I think, in the future, the particles need to be designed better so that they all come from a similar style of art, so that you can really anticipate a uniform visual look.

Yesterday we showcased our game for the first time at Akimbo Toronto Arts Show VR Showcase. One of the amazing piece of feedback we got from the showcase is that, the first time a player heard the voiceover react to something that she did in the game world (that is, looked at a laptop to put it away), it made her feel like the voice-over represented her actions and the gameplay felt that much more immersive. Another great piece of feedback we recieved is that the soundscape gave an embodied sense of the enclosed interior. However, those who are unfamiliar with the VR medium did take a while to get used to the gameplay and the visual space. 

We’re still going to continue to explore innovations in game design and mechanics to hopefully make Eviction Notice VR that much more immersive. This is just one of the first steps for us to approach mobile VR storytelling!

Also shout-outs to some incredible Dames in VR, female-led teams who are doing some incredibly artistic experiences in Rift VR. Nicole Del Medico, middle, is showcasing Never Forget: An Architecture of Memory, and Kim Koronya is showcasing Globes.

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