As post-secondary students are in the midst of completing another year of gruelling finals, the International Game Developer’s Association, Toronto Chapter (IGDA Toronto) sought to question and challenge the value of higher education when it comes to game development. The key question for their April panel is whether vocational colleges and/or universities can equip the next generation with the right tools to succeed in the games industry.

The five panellists hail from very diverse backgrounds and experience within their given specialties. It would appear to not be an easy panel to prepare for, as even the majority of the audience come with strong opinions and analysis of their own in this topic.

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