EMBOLDENED BY CREATIVITY

Portfolio for interactive design,
games, visual arts, and storytelling

BY TANYA KAN

CURRENT
MAJOR
PROJECT

My interactive Visual Novel, Solace State, follows the trajectory of a troubled young woman who must reunite with her friends in a city threatening revolt.

By connecting with the people around her, can she overcome both the tyranny of the great and the divisiveness of the masses?

  • Crafted with love

    Passion is at the core of each of my projects. Sharing a vision is at the cornerstone of every engaging product.

  • Playful new technologies

    I am delighted to experiment with new developer tools, including game engines, VR and motion-capture technologies.

  • Let’s tell stories

    Let’s have a conversation about the story that you want to tell! Stories can be leveraged to engage both companies and their audience and consumers.

About

Vivid Foundry is emboldened by the value that ideas connect people, that the lifeblood of ideas is in good communication and storytelling.

I am driven to create sustainable experimentation and innovative growth at every stage in a creative process, from content producers, to clients, to audiences. It is about listening to what matters to one another. It is in such an environment that we empower diverse voices in an interconnected, emergent social world.

Tanya Kan’s tech proficiencies

  • Photoshop for over 18 years
  • Game development pipeline for over 6 years
  • Game engines: UDK and UE4, Unity, Twine, Ren’Py
  • VR development: Oculus Rift and Samsung Gear VR
  • 3D: 3DS Max, zBrush
  • Premiere and AfterEffects
  • InDesign and Illustrator
  • Creative Writing, Game Writing
  • Narrative and Creative Consultation
  • Social Media & Web Content Creation
  • Grant Writing and Copywriting
  • Project Management
  • Business and Marketing Strategy and Development
  • Teaching at the post-secondary university level
  • Experience speaking and pitching abroad
  • A desire to learn, communicate and network!

Solace State: Screenshots and Artwork

Devlog

Solace State in Netherlands, New York… and soon, Seattle for PAX West!

Summer 2018 has been a season to remember for Solace State!
In…
2018-08-14/by Tanya Kan

Solace State updates in energies, bizdev and social impact learning

Tanya Kan reporting in: There’s been a lot of behind the scenes…
2018-03-25/by Tanya Kan

[Press] IGN: Women in Video Game Development in 2017: A Snapshot

It was a joy to be interviewed by Lucy O'Brien, IGN Games…
2017-12-27/by Tanya Kan

Eviction Notice direction and design notes

GDC17 was a great time, and I was happily surprised by the positive…
2017-05-01/by Tanya Kan

[Press] Versions: Inside Eviction Notice

I've a delightful time speaking with Caty McCarthy, editor…
2016-12-09/by Tanya Kan

DMG Speaker Social: Talk on Eviction Notice VR Development So Far

I had a great time on the evening of 2016-Nov-19 presenting to…
2016-11-23/by Tanya Kan

BMCAA 10th Unconference Talk: On Narrative Design

I had a great time presenting at U of T Biomedical Communications…
2016-11-23/by Tanya Kan

Halloween month brings a melancholic script to Eviction Notice VR

I am delighted that, since July 15, we've been working on Eviction…
2016-10-30/by Tanya Kan

Eviction Notice: Gear VR development at Hyperreal Jam and onwards

The #HyperRealVR Jam was one of the most fun and involved jams…
2016-08-14/by Tanya Kan

[Press] Kill Screen: Look out for Solace State

I've had the honor to be interviewed by Conrad at Kill Screen.…
2016-04-16/by Tanya Kan

Solace State: New development build, press, showcases, talks

 

Both of these interviews were a lot of fun and the…
2016-04-14/by Tanya Kan

[Press] Femhype: Blanket Fort Chats with Tanya Kan

I have had the honor to speak with Miss N at Femhype about my…
2016-03-03/by Tanya Kan
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Solace State’s Select Press

“It’s the game’s meditation on the nature of rebellion, its psychology and its costs, that really make it… The result rhymes hacking with psychology.”

The VergeKatherine Cross (Sept 25, 2018)Don’t like visual novels? These games might change your mind

“It looks like an engaging visual-novel experience, and a unique one, given its overt political themes, including such zeitgeist issues as immigration and surveillance.”

Fast CompanyDJ Pangburn (Aug 28, 2018)This stunning 3D “visual novel” explores life in a future city-state circa 2029

“A cyberpunk game from a marginalized creator who is explicitly trying to tackle some key themes that the best cyberpunk works do… It is such a flip of the traditional “orientalist”, exoticized [East], and it’s also meant to reflect the local scene has been overrun by power from outside, it’s a game about power relations and hegemony.”

WaypointAustin Walker (PAX West 2018 presentation, Aug 13, 2018)Hidden Gems of PAX West

More Press and Events

For more 30+ more press and past events, please visit this page here!

For Presskit, please click here!

Clients and collaborators
Grant supporters
Community supporters