Vivid Foundry is all about interacting with the visual and social world in all its diversity. Today, we are becoming intensely more interconnected over vast differences. There’s a lot of creativity that emerges from this. Vivid Foundry is my playground of emergence, engaging with artistic phenomena that strike a chord, and occur both at home and around the world. This site is one part portfolio, one part critical writing, all parts self-reflexive.
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Hi! I attended Tanya’s workshop for game writing last month at Toronto Game Jam and found it very interesting. One slide in her deck recommended reaching out for support with promoting work.
I’ll confess, this is something I’m lost with. I have a demo for a game–narrative heavy, probably a bit too big of a project–and I don’t really know where to go from here. I want to keep working on it but I don’t want to feel like I’m doing so in isolation, for no reason.
This is probably stupid but I guess the big dream is to be able to develop this game with the support of some sort of organization like Vivid Foundry. I realize this is probably unrealistic but I figure, why not lead with that and walk back to reality. Any support or advice is appreciated!
Thanks