Picture by Emi Spicer at Indiecade East 2016

Small-scale project management, game narrative writing, design:

These are Vivid Foundry’s core strengths.

Founder Tanya Kan has helped two studios build their game development pipeline from the ground up, including VFX Nova (award-winning studio in Hong Kong), which hired over 200 artists and talents in 2012-2013.

She has been asked to speak as an industry expert at universities, including U of T’s Cinema Studies program, Ryerson/York’s joint Communication and Culture Conference, U of T’s Biomedical Communications Unconference, and Humber College, and has taught in OCAD/U of T’s joint 3/4th year Game Design class. She has also been invited to speak at international conferences such as Indiecade East, Different Games NY, EGLX 2018, and TIFF Industry as a panel guest and as an expert at a networking roundtable to bring more film industry specialists into interactive new media pipelines. She has been the consultant for startups and film-makers interested in developing small-scale video games. Most recently, she was a Narrative Consultant for East Asian representation in Celeste (2018) by Matt Thorson and Noel Berry.

Her game Solace State has been an official selection at Different Games 2016, Different Games 2017, Regent Park Film Festival 2017, INDIGO 2018, Game Devs of Color Expo 2018, and PAX West Indie MEGABOOTH 2018.

Tanya Kan is a recipient of Toronto Arts Council 2014, Ontario Arts Council 2018, and Canada Council of the Arts 2018. Vivid Foundry is a recipient of Ontario Creates Global Market Development 2017/2018/2019 for international travel to exhibitions and conferences.

For full list of Tanya’s speaking events, showcases and press, please click here.

Header image by Emi Spicer, taken at Indiecade East, 2016.


As a Transmedia Zone Tech Advisor, how can Tanya Kan help you?

  • How to engage game press: Includes press kits, press emails, timeliness, how to do interviews, building up themes and stories
  • Narrative for games and IDM: Includes how to hone in on your key ideas, making your world-building come to life, consulting for cultural representations, narrative scope, and fitting narrative with gameplay
  • 3D game arts and development pipeline: Includes low-poly game dev suitable for mobile, PC, VR, production management, scope, 3D game arts from concept to modeling to publication in engine
  • Grant writing for arts and travel grants: Includes how to present your ideas and experience to suit the needs of art grants and business travel grants
  • Game conference/expo cycles: Includes how to reach out to meet potential partners, funders, platforms for a first-time game dev, and how to submit for exhibition applications
  • Industry talks: Includes how to write applications for talks and prepare for talks with technical and artistic components, aimed at industry

As a Ryerson TMZ Zone Member, you can schedule with Tanya Kan during her weekly office hours. The link should be provided during your first meeting with TMZ staff! Please see Kadrah or other staff for more details, or email Tanya at tanya (at) vividfoundry (dot) com!