I’ve a delightful time speaking with Caty McCarthy, editor of Versions. Versions focuses on AR/VR/MR development at Kill Screen, including experimental works! She asked me questions about collaborative development of Eviction Notice and how it went from game jam to its current iteration with a collaborative team, how it contrasts with my work on my 3D visual novel Solace State, and how we hope people will take away from it.
Eviction Notice is something that came up from a game jam in the Dames Making Games community in Toronto, and it only started in July 2016. So it’s a fairly recent game. Whereas Solace State precludes that by almost two years in terms of its ideation and its concept. I was doing quite a bit of research for Solace State, and it’s about civil rights, youth movements. I tried to find a very diasporic expression for it, something where from my own ethnic background I can compare and contrast it with the institution building in the west, for example through the Occupy Wall Street protests and so forth.
From the research that I did and interviews I did with individuals who are activists or politicians, I also wanted to create a spin-off. A different tonality regarding civil rights, or the loss of culture in a slightly different format. For something like Solace State, I was very focused on breaking away from first person, so everything about that is going against the idea of configuring people in a kind of first-person-shooter experience. I wanted to disrupt that. I wanted to look at a city in a different way, from a different perspective. Eviction Notice, however, is fully into first-person because that’s part of that appeal. You want to be immersed in that environment.