BMCAA 10th Unconference Talk: On Narrative Design
I had a great time presenting at U of T Biomedical Communications Alumni Association’s 10th annual Unconference on 2016-Nov-19! I presented a talk entitled “Designing for Narratives in VR and Visual Novels“. I talked about my modus operandi, and my method of designing from narrative-first then follow through with game mechanics, rather than the other way around. Along the way, I offered tips on how to hone in on a meaningful story, how to interview subjects to create great characters, and more.
We’re so happy to have Tanya Kan (@VividFoundry) presenting a keynote on Designing for Narratives in VR and Visual Novels #uncon10 pic.twitter.com/jZFAc7s3n4
— BMCAA (@theBMCAA) November 19, 2016
Doing a long-term indie project? It should have a thesis statement/moral core and be something you believe in.
— @VividFoundry #uncon10— BMCAA (@theBMCAA) November 19, 2016
Writing characters? Find someone in real life that represents them and talk to them. Builds realism, diversity and empathy. – @VividFoundry
— BMCAA (@theBMCAA) November 19, 2016
Final thoughts from @VividFoundry about narrative-first design. #uncon10pic.twitter.com/BOKvzhiEFM
— BMCAA (@theBMCAA) November 19, 2016
Thank you for inviting me, BMCAA!
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