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	<title>Visual Arts | Vivid Foundry</title>
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	<link>https://vividfoundry.com</link>
	<description>Creativity emerges, even from structure.</description>
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		<title>Solace State updates in energies, bizdev and social impact learning</title>
		<link>https://vividfoundry.com/blog/2018/03/25/solace-state-updates-in-energies-bizdev-and-social-impact-learning/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 25 Mar 2018 06:32:50 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2448</guid>

					<description><![CDATA[<p>Tanya Kan reporting in: There’s been a lot of behind the scenes activity for Solace State! In the past 9 months, I’ve been focusing on a lot of very diverse moving pieces of work that I have not written about in a blog post yet. First of all, we have a new-ish trailer with new music [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/03/25/solace-state-updates-in-energies-bizdev-and-social-impact-learning/">Solace State updates in energies, bizdev and social impact learning</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Eviction Notice direction and design notes</title>
		<link>https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 May 2017 01:12:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2273</guid>

					<description><![CDATA[<p>GDC17 was a great time, and I was happily surprised by the positive reception to Eviction Notice! Because of this, I want to share some of the core elements of design that drove me and the art direction that I pursued with this small-scale VR project. Eviction Notice&#8217;s design premise is very simple. It is [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/">Eviction Notice direction and design notes</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Halloween month brings a melancholic script to Eviction Notice VR</title>
		<link>https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 30 Oct 2016 06:00:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2149</guid>

					<description><![CDATA[<p>I am delighted that, since July 15, we&#8217;ve been working on Eviction Notice VR for the Samsung Gear. It&#8217;s something that we&#8217;ve contributed to whenever there is a moment outside of our regular work, and we have continually looked at ways that we can innovate on our way to tell a narrative story well. One [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/">Halloween month brings a melancholic script to Eviction Notice VR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Eviction Notice: Gear VR development at Hyperreal Jam and onwards</title>
		<link>https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 14 Aug 2016 03:57:39 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2127</guid>

					<description><![CDATA[<p>The #HyperRealVR Jam was one of the most fun and involved jams that I&#8217;ve ever had. And we are still working strong on our current game on the Gear VR: Eviction Notice. It&#8217;s hosted by Dames Making Games at Gamma Space, a community that I&#8217;ve known for years for being incredibly welcoming and warm. Right [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/">Eviction Notice: Gear VR development at Hyperreal Jam and onwards</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: Reflections from Bit Bazaar and the Canadian Video Game Awards</title>
		<link>https://vividfoundry.com/blog/2016/02/24/solace_state_bit_bazaar_canadian_video_game_awards/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 24 Feb 2016 17:38:57 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2042</guid>

					<description><![CDATA[<p>This post has been a long time in coming! My game dev and related work have been thriving. It&#8217;s been quite an adventure in December and January: I had a great time showcasing the first build at the Canadian Video Game Awards with Bit Bazaar, and I continued working on some build ideas for Solace [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/02/24/solace_state_bit_bazaar_canadian_video_game_awards/">Solace State: Reflections from Bit Bazaar and the Canadian Video Game Awards</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Acolyte &#8211; Wizard hands game at GGJ 2016!</title>
		<link>https://vividfoundry.com/blog/2016/02/01/global-game-jam-2016-acolyte-wizard-hands-oculus-leapmotion/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 Feb 2016 12:47:44 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[ggj]]></category>
		<category><![CDATA[leapmotion]]></category>
		<category><![CDATA[oculus]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2006</guid>

					<description><![CDATA[<p>What a blast at Global Game Jam 2016! My teammates Douglas Gregory, Brent Mitchell and I wanted to create a VR experience during the jam. We had Oculus DK2 and Leapmotion devices on hand. Amazingly, GGJ&#8217;s 2016 theme was &#8220;ritual&#8221;, and the idea of wizard hands felt like a great excuse to try the Leap with [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/02/01/global-game-jam-2016-acolyte-wizard-hands-oculus-leapmotion/">Acolyte – Wizard hands game at GGJ 2016!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: More scene assets</title>
		<link>https://vividfoundry.com/blog/2015/11/21/dev-log-4-more-design-solacestate/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 22:22:49 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[solace state]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1895</guid>

					<description><![CDATA[<p>More scene assets have been added onto my Unity build since the last post. This is because I&#8217;m creating my first showcase demo build for early December! I will have a table at a fan expo with my art prints as well, and it&#8217;ll be a great opportunity to gain some valuable feedback from players [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/11/21/dev-log-4-more-design-solacestate/">Solace State: More scene assets</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		<enclosure url="http://vividfoundry.com/wp-content/uploads/2015/11/A1S3_MemoryHack1_Compressed_1080.mp4" length="0" type="video/mp4" />

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		<item>
		<title>Game design elements for Solace State</title>
		<link>https://vividfoundry.com/blog/2015/11/07/early-production-ui-solacestate-scifi-visual-novel/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 15:31:03 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Digital Arts]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1871</guid>

					<description><![CDATA[<p>Solace State is in its early production stage. It is an interactive novel where you play as Chloe, a young hacker who must navigate a near-future metropolis to re-unite with her friends, and contend with both the tyranny of the great and the sectarianism of the many. For more information, please see the recent re-introduction [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/11/07/early-production-ui-solacestate-scifi-visual-novel/">Game design elements for Solace State</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: A re-introduction</title>
		<link>https://vividfoundry.com/blog/2015/11/07/solace-state-a-re-introduction/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 07 Nov 2015 14:55:44 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Digital Arts]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1865</guid>

					<description><![CDATA[<p>A lot has changed over the past months for how Solace State looked, told its story, and played out. I had expected development to be a thoroughly transformative process, and it has not disappointed me. I read up on a number of studies that examined political resistance, as well as cyberspace as the new frontier [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/11/07/solace-state-a-re-introduction/">Solace State: A re-introduction</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>From Babel to Solace State: A concept trailer</title>
		<link>https://vividfoundry.com/blog/2015/03/01/reintroducing-solace-state-a-concept-trailer/</link>
					<comments>https://vividfoundry.com/blog/2015/03/01/reintroducing-solace-state-a-concept-trailer/#comments</comments>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 01 Mar 2015 16:31:24 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1672</guid>

					<description><![CDATA[<p>Solace State is the new name for Babel. With this change also comes a new mockup concept trailer, with a new illustration art style that I believe is more distinct and carries consistently through. It&#8217;s created right in time for GDC 2015. After consultation and a lot of thought, I came to the conclusion that [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2015/03/01/reintroducing-solace-state-a-concept-trailer/">From Babel to Solace State: A concept trailer</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
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