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	<title>Devlog | Vivid Foundry</title>
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		<title>Solace State: Emotional Cyberpunk Stories is now available!</title>
		<link>https://vividfoundry.com/blog/2023/10/01/solace-state-is-now-available/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 03:56:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3286</guid>

					<description><![CDATA[<p>Unite the people and ignite the revolution. As a hacker, make your mark in hundreds of moral choices. 3D Visual Novel Solace State is available today on Steam and Xbox! You can pick up your own copy at: Steam: https://store.steampowered.com/app/928000/Solace_State_Emotional_Cyberpunk_Stories/ Xbox: https://www.xbox.com/en-IE/games/store/solace-state/9nr5h934436j Remember, you&#8217;ll get to meet Torrent! Here&#8217;s his new social profile: &#160; Additionally, [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2023/10/01/solace-state-is-now-available/">Solace State: Emotional Cyberpunk Stories is now available!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>At Solace State, What Does a QA Tester Do?</title>
		<link>https://vividfoundry.com/blog/2023/10/01/at-solace-state-what-does-a-quality-assurance-tester-do/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 02 Oct 2023 03:40:44 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual novel]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3274</guid>

					<description><![CDATA[<p>Solace State is a visual novel that requires a lot of testing, due to its complex narrative, custom 3D text-in-the-environment system, and trippy sci-fi camera transitions. Less than a week before the game&#8217;s release, Kas Millard shares the process. Long time no see! With days until Solace State&#8217;s launch date on September 14, we are [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2023/10/01/at-solace-state-what-does-a-quality-assurance-tester-do/">At Solace State, What Does a QA Tester Do?</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State year 2021 in review</title>
		<link>https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 07 Jan 2022 19:21:00 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3056</guid>

					<description><![CDATA[<p>Solace State in 2021 has seen more production development from both myself and our larger team than in any previous year. But, on the other side of this is the vulnerability of tapping into myself to write fiction about social trauma and transformation, while experiencing my own grief and loss.</p>
<p>The post <a href="https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/">Solace State year 2021 in review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>Steam Streaming companion guide: 5 tips for streaming</title>
		<link>https://vividfoundry.com/blog/2021/09/20/steam-streaming-companion-guide-5-tips-for-streaming/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 20 Sep 2021 06:21:48 +0000</pubDate>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[streaming]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3016</guid>

					<description><![CDATA[<p>This is meant to supplement the already fantastic How To Market A Game guide by Chris Zukowski! If you haven&#8217;t done so, please be sure to read that first. Here’s some additional ideas that may help you with you Steam Stream. As you can see from the volume of technical details, I highly recommend that [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2021/09/20/steam-streaming-companion-guide-5-tips-for-streaming/">Steam Streaming companion guide: 5 tips for streaming</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Solace State in Netherlands, New York&#8230; and soon, Seattle for PAX West!</title>
		<link>https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 14 Aug 2018 16:58:31 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[entrepreneurship]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2568</guid>

					<description><![CDATA[<p>Summer 2018 has been a season to remember for Solace State! In May, Solace State brought on board Gabi (@UndeadOoze) working full-time as a programmer from May through the first week of June, then part time for the rest of the summer. We also worked with Silverstring Media (@Slvrstrng), narrative consultants, and Seage (@Seageart), 2D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/08/14/solace-state-in-netherlands-new-york-and-soon-seattle-for-pax-west/">Solace State in Netherlands, New York… and soon, Seattle for PAX West!</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Solace State updates in energies, bizdev and social impact learning</title>
		<link>https://vividfoundry.com/blog/2018/03/25/solace-state-updates-in-energies-bizdev-and-social-impact-learning/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 25 Mar 2018 06:32:50 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2448</guid>

					<description><![CDATA[<p>Tanya Kan reporting in: There’s been a lot of behind the scenes activity for Solace State! In the past 9 months, I’ve been focusing on a lot of very diverse moving pieces of work that I have not written about in a blog post yet. First of all, we have a new-ish trailer with new music [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2018/03/25/solace-state-updates-in-energies-bizdev-and-social-impact-learning/">Solace State updates in energies, bizdev and social impact learning</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>[Press] IGN: Women in Video Game Development in 2017: A Snapshot</title>
		<link>https://vividfoundry.com/blog/2017/12/27/press-ign-women-in-video-game-development-in-2017-a-snapshot/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 27 Dec 2017 16:09:43 +0000</pubDate>
				<category><![CDATA[Press]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2393</guid>

					<description><![CDATA[<p>It was a joy to be interviewed by Lucy O&#8217;Brien, IGN Games &#38; Entertainment Editor. We had a very reflexive conversation about some of the challenges that women face in the video game industry. What makes her piece stand out is that she examines deeply at our roots, our first spark of delight at finding game [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/12/27/press-ign-women-in-video-game-development-in-2017-a-snapshot/">[Press] IGN: Women in Video Game Development in 2017: A Snapshot</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>Eviction Notice direction and design notes</title>
		<link>https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 May 2017 01:12:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2273</guid>

					<description><![CDATA[<p>GDC17 was a great time, and I was happily surprised by the positive reception to Eviction Notice! Because of this, I want to share some of the core elements of design that drove me and the art direction that I pursued with this small-scale VR project. Eviction Notice&#8217;s design premise is very simple. It is [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/">Eviction Notice direction and design notes</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>[Press] Versions: Inside Eviction Notice</title>
		<link>https://vividfoundry.com/blog/2016/12/09/press-versions-inside-eviction-notice/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 09 Dec 2016 02:59:15 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2233</guid>

					<description><![CDATA[<p>I&#8217;ve a delightful time speaking with Caty McCarthy, editor of Versions. Versions focuses on AR/VR/MR development at Kill Screen, including experimental works! She asked me questions about collaborative development of Eviction Notice and how it went from game jam to its current iteration with a collaborative team, how it contrasts with my work on my 3D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/12/09/press-versions-inside-eviction-notice/">[Press] Versions: Inside Eviction Notice</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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