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	<title>My 3D Games | Vivid Foundry</title>
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	<link>https://vividfoundry.com</link>
	<description>Creativity emerges, even from structure.</description>
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		<title>Solace State year 2021 in review</title>
		<link>https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 07 Jan 2022 19:21:00 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[solace state]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=3056</guid>

					<description><![CDATA[<p>Solace State in 2021 has seen more production development from both myself and our larger team than in any previous year. But, on the other side of this is the vulnerability of tapping into myself to write fiction about social trauma and transformation, while experiencing my own grief and loss.</p>
<p>The post <a href="https://vividfoundry.com/blog/2022/01/07/solace-state-year-2021-in-review/">Solace State year 2021 in review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Solace State: 2019 Year Review</title>
		<link>https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 01:08:28 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Entrepreneurship]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[creative writing]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[solace state]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[visual arts]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2875</guid>

					<description><![CDATA[<p>Solace State has seen both challenges and growth in 2019. We've also got a chock-full of pictures to share with you. Let's celebrate our efforts from 2019 - from GDC, to Kinda Funny Games E3 showcase, to TCAF Comics x Games, and more!</p>
<p>The post <a href="https://vividfoundry.com/blog/2020/01/12/solace-state-2019-year-review/">Solace State: 2019 Year Review</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Eviction Notice direction and design notes</title>
		<link>https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 May 2017 01:12:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2273</guid>

					<description><![CDATA[<p>GDC17 was a great time, and I was happily surprised by the positive reception to Eviction Notice! Because of this, I want to share some of the core elements of design that drove me and the art direction that I pursued with this small-scale VR project. Eviction Notice&#8217;s design premise is very simple. It is [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/">Eviction Notice direction and design notes</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<item>
		<title>DMG Speaker Social: Talk on Eviction Notice VR Development So Far</title>
		<link>https://vividfoundry.com/blog/2016/11/23/dmg-speaker-social-talk-on-eviction-notice-vr-development-so-far/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2016 07:07:58 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2170</guid>

					<description><![CDATA[<p>I had a great time on the evening of 2016-Nov-19 presenting to the wonderful community of Dames Making Games! I talked about my experiences so far developing Eviction Notice with the rest of my team. Eviction Notice VR is a game that first began in mid-July out of the Hyperreal Jam that Dames Making Games [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/11/23/dmg-speaker-social-talk-on-eviction-notice-vr-development-so-far/">DMG Speaker Social: Talk on Eviction Notice VR Development So Far</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>BMCAA 10th Unconference Talk: On Narrative Design</title>
		<link>https://vividfoundry.com/blog/2016/11/23/bmcaa-10th-unconference-talk-on-narrative-design/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2016 06:47:47 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2164</guid>

					<description><![CDATA[<p>I had a great time presenting at U of T Biomedical Communications Alumni Association&#8217;s 10th annual Unconference on 2016-Nov-19! I presented a talk entitled &#8220;Designing for Narratives in VR and Visual Novels&#8220;. I talked about my modus operandi, and my method of designing from narrative-first then follow through with game mechanics, rather than the other [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/11/23/bmcaa-10th-unconference-talk-on-narrative-design/">BMCAA 10th Unconference Talk: On Narrative Design</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Halloween month brings a melancholic script to Eviction Notice VR</title>
		<link>https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 30 Oct 2016 06:00:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2149</guid>

					<description><![CDATA[<p>I am delighted that, since July 15, we&#8217;ve been working on Eviction Notice VR for the Samsung Gear. It&#8217;s something that we&#8217;ve contributed to whenever there is a moment outside of our regular work, and we have continually looked at ways that we can innovate on our way to tell a narrative story well. One [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/">Halloween month brings a melancholic script to Eviction Notice VR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Eviction Notice: Gear VR development at Hyperreal Jam and onwards</title>
		<link>https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 14 Aug 2016 03:57:39 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2127</guid>

					<description><![CDATA[<p>The #HyperRealVR Jam was one of the most fun and involved jams that I&#8217;ve ever had. And we are still working strong on our current game on the Gear VR: Eviction Notice. It&#8217;s hosted by Dames Making Games at Gamma Space, a community that I&#8217;ve known for years for being incredibly welcoming and warm. Right [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/">Eviction Notice: Gear VR development at Hyperreal Jam and onwards</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>[Press] Kill Screen: Look out for Solace State</title>
		<link>https://vividfoundry.com/blog/2016/04/16/press-killscreens-look-out-for-solace-state/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 16 Apr 2016 02:27:20 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Solace State]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2101</guid>

					<description><![CDATA[<p>I&#8217;ve had the honor to be interviewed by Conrad at Kill Screen. Our interview focused on how my political philosophy brought about an unusual aesthetic and game mechanics in Solace State, as well as many of my narrative designs and inspirations. It was such a fun conversation, and I&#8217;m so happy that a publication that [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/04/16/press-killscreens-look-out-for-solace-state/">[Press] Kill Screen: Look out for Solace State</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Solace State: New development build, press, showcases, talks</title>
		<link>https://vividfoundry.com/blog/2016/04/14/solace-state-new-development-build-press-showcases-talks/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Thu, 14 Apr 2016 04:27:19 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2064</guid>

					<description><![CDATA[<p>&#160; Both of these interviews were a lot of fun and the journalists asked some really interesting questions! They also created interviews that had completely different angles, which was really interesting.A lot of new things have happened since my last update! I have been so busy lining up new builds, collaborating with new specialists, and [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/04/14/solace-state-new-development-build-press-showcases-talks/">Solace State: New development build, press, showcases, talks</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>[Press] Femhype: Blanket Fort Chats with Tanya Kan</title>
		<link>https://vividfoundry.com/blog/2016/03/03/press-femhypes-blanket-fort-chats-with-tanya-kan/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 18:45:20 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2049</guid>

					<description><![CDATA[<p>I have had the honor to speak with Miss N at Femhype about my unusual game development process and especially about what drove the development for my 3D Visual Novel, Solace State. Read the two-part interview here: [part 1] [part 2] Miss N: A lot of your work revolves around narrative-driven games. What drew you to [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/03/03/press-femhypes-blanket-fort-chats-with-tanya-kan/">[Press] Femhype: Blanket Fort Chats with Tanya Kan</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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