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	<title>Press | Vivid Foundry</title>
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		<title>[Press] IGN: Women in Video Game Development in 2017: A Snapshot</title>
		<link>https://vividfoundry.com/blog/2017/12/27/press-ign-women-in-video-game-development-in-2017-a-snapshot/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 27 Dec 2017 16:09:43 +0000</pubDate>
				<category><![CDATA[Press]]></category>
		<guid isPermaLink="false">https://vividfoundry.com/?p=2393</guid>

					<description><![CDATA[<p>It was a joy to be interviewed by Lucy O&#8217;Brien, IGN Games &#38; Entertainment Editor. We had a very reflexive conversation about some of the challenges that women face in the video game industry. What makes her piece stand out is that she examines deeply at our roots, our first spark of delight at finding game [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/12/27/press-ign-women-in-video-game-development-in-2017-a-snapshot/">[Press] IGN: Women in Video Game Development in 2017: A Snapshot</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>[Press] Versions: Inside Eviction Notice</title>
		<link>https://vividfoundry.com/blog/2016/12/09/press-versions-inside-eviction-notice/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 09 Dec 2016 02:59:15 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2233</guid>

					<description><![CDATA[<p>I&#8217;ve a delightful time speaking with Caty McCarthy, editor of Versions. Versions focuses on AR/VR/MR development at Kill Screen, including experimental works! She asked me questions about collaborative development of Eviction Notice and how it went from game jam to its current iteration with a collaborative team, how it contrasts with my work on my 3D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/12/09/press-versions-inside-eviction-notice/">[Press] Versions: Inside Eviction Notice</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>[Press] Kill Screen: Look out for Solace State</title>
		<link>https://vividfoundry.com/blog/2016/04/16/press-killscreens-look-out-for-solace-state/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 16 Apr 2016 02:27:20 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Solace State]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2101</guid>

					<description><![CDATA[<p>I&#8217;ve had the honor to be interviewed by Conrad at Kill Screen. Our interview focused on how my political philosophy brought about an unusual aesthetic and game mechanics in Solace State, as well as many of my narrative designs and inspirations. It was such a fun conversation, and I&#8217;m so happy that a publication that [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/04/16/press-killscreens-look-out-for-solace-state/">[Press] Kill Screen: Look out for Solace State</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>[Press] Femhype: Blanket Fort Chats with Tanya Kan</title>
		<link>https://vividfoundry.com/blog/2016/03/03/press-femhypes-blanket-fort-chats-with-tanya-kan/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Thu, 03 Mar 2016 18:45:20 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2049</guid>

					<description><![CDATA[<p>I have had the honor to speak with Miss N at Femhype about my unusual game development process and especially about what drove the development for my 3D Visual Novel, Solace State. Read the two-part interview here: [part 1] [part 2] Miss N: A lot of your work revolves around narrative-driven games. What drew you to [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/03/03/press-femhypes-blanket-fort-chats-with-tanya-kan/">[Press] Femhype: Blanket Fort Chats with Tanya Kan</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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