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	<title>Indie Games Community | Vivid Foundry</title>
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	<description>Creativity emerges, even from structure.</description>
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		<title>Updates from Winter to Spring</title>
		<link>https://vividfoundry.com/blog/2014/05/10/updates-work-spring-blog/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sat, 10 May 2014 06:54:15 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Indie Games Community]]></category>
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					<description><![CDATA[<p>Hi! It’s been fairly quiet here since the New Year because I’ve been working on one of the most challenging and busy contract projects by far, by doing a lot of fundamental in-game engine work. Whenever I can, I have tried to make some spare time for adding to game design concepts, aesthetics and writing fiction. [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/05/10/updates-work-spring-blog/">Updates from Winter to Spring</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>A Conversation with Will O&#8217;Neill, developer of &#8220;Actual Sunlight&#8221;</title>
		<link>https://vividfoundry.com/blog/2014/04/08/a-conversation-with-will-oneill-developer-of-actual-sunlight/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Tue, 08 Apr 2014 23:03:32 +0000</pubDate>
				<category><![CDATA[Indie Games Community]]></category>
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					<description><![CDATA[<p>An engaging storyteller, Will O’Neill from Toronto, has launched his critically acclaimed game, Actual Sunlight, on Steam. Actual Sunlight stares unflinchingly into the heart and mind of a man, Evan Winters, on the throes of his greatest struggle: Of depression, work, and love. Torontonians will find some recognizable and timely allusions to our city that [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2014/04/08/a-conversation-with-will-oneill-developer-of-actual-sunlight/">A Conversation with Will O’Neill, developer of “Actual Sunlight”</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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		<title>IGDA Toronto: Class Warfare Panel published on IGR</title>
		<link>https://vividfoundry.com/blog/2013/05/10/igda-toronto-class-warfare-panel-published-on-igr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 10 May 2013 06:22:01 +0000</pubDate>
				<category><![CDATA[Indie Games Community]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=1349</guid>

					<description><![CDATA[<p>As post-secondary students are in the midst of completing another year of gruelling finals, the International Game Developer’s Association, Toronto Chapter (IGDA Toronto) sought to question and challenge the value of higher education when it comes to game development. The key question for their April panel is whether vocational colleges and/or universities can equip the next [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2013/05/10/igda-toronto-class-warfare-panel-published-on-igr/">IGDA Toronto: Class Warfare Panel published on IGR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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