Hi! It’s been fairly quiet here since the New Year because I’ve been working on one of the most challenging and busy contract projects by far, by doing a lot of fundamental in-game engine work. Whenever I can, I have tried to make some spare time for adding to game design concepts, aesthetics and writing fiction. Additionally, I was able to be part of two 48-hr game jams during this time, Toronto Global Game Jam and TOJam, which were both fascinating experiments with some great talents.
Starting late May and early June, I will create more content for this website, including blogging about Canadian game dev projects, events, and communities. I will also talk about international game development, but I will aim to shed light on more Canadian content because we have quite a unique talent pool and very engaging voices that are sometimes not explored by enough people who know about indie games. To that end, I will also redesign the layout of this website so that it is much more comprehensive and content is much easier to find. Ah, maybe even bring my Twitch.tv channel back to life more frequently (though this is the most difficult to schedule in)!
One of the first things that I will cover will be Bit Bazaar Spring Fair at Bento Miso, which showcases Games, Crafts, Zines and good food in conjunction with TCAF. It runs all day Saturday, May 10. Because I am expecting a lot of fantastic content – video, pictures, and lots of excited words – I will update gradually about the cool things from the Fair over the course of this month and early June. Also because I am, as of writing, in crunch mode.
I won’t claim that I am an impartial observer in game development. I think that it is hard to, from a practical standpoint, because I am embedded on the production and content creation end. Additionally, I come from a background of cinema studies, and I think it would be a strange thing to not attest any sort of cinphile or mediaphile. I can claim formalism when I commit to it, certainly. But in a blog, I cannot say that I do not love the field of games and new media, and, as such, I think my coverage will be more accurately understood as Editorials. Succinctly, I am of the belief that, when I love something and it is presented as such (ie not under academic rigour), there are emotions involved, and therefore there cannot be an impartiality.
What I can say is that I want to meet friends, new and old, and share good works with a broader audience. I want to give back to the Toronto game dev community that has been so vibrant the past year for me. I want to do that in writing and in vlogs. I want to share some of my joys and the joys of fellow devs, who may or may not have gone on a similar journey as the one that I’m embarking on. With great friendship comes great learning experiences, and so, I hope that it’ll be a positive learning experience, not just for myself, but for everyone: Readers, writers, creators, all.