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	<title>Eviction Notice VR | Vivid Foundry</title>
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		<title>Eviction Notice direction and design notes</title>
		<link>https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Mon, 01 May 2017 01:12:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2273</guid>

					<description><![CDATA[<p>GDC17 was a great time, and I was happily surprised by the positive reception to Eviction Notice! Because of this, I want to share some of the core elements of design that drove me and the art direction that I pursued with this small-scale VR project. Eviction Notice&#8217;s design premise is very simple. It is [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2017/05/01/eviction-notice-direction-and-design-notes/">Eviction Notice direction and design notes</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>[Press] Versions: Inside Eviction Notice</title>
		<link>https://vividfoundry.com/blog/2016/12/09/press-versions-inside-eviction-notice/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Fri, 09 Dec 2016 02:59:15 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2233</guid>

					<description><![CDATA[<p>I&#8217;ve a delightful time speaking with Caty McCarthy, editor of Versions. Versions focuses on AR/VR/MR development at Kill Screen, including experimental works! She asked me questions about collaborative development of Eviction Notice and how it went from game jam to its current iteration with a collaborative team, how it contrasts with my work on my 3D [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/12/09/press-versions-inside-eviction-notice/">[Press] Versions: Inside Eviction Notice</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>DMG Speaker Social: Talk on Eviction Notice VR Development So Far</title>
		<link>https://vividfoundry.com/blog/2016/11/23/dmg-speaker-social-talk-on-eviction-notice-vr-development-so-far/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2016 07:07:58 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2170</guid>

					<description><![CDATA[<p>I had a great time on the evening of 2016-Nov-19 presenting to the wonderful community of Dames Making Games! I talked about my experiences so far developing Eviction Notice with the rest of my team. Eviction Notice VR is a game that first began in mid-July out of the Hyperreal Jam that Dames Making Games [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/11/23/dmg-speaker-social-talk-on-eviction-notice-vr-development-so-far/">DMG Speaker Social: Talk on Eviction Notice VR Development So Far</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>BMCAA 10th Unconference Talk: On Narrative Design</title>
		<link>https://vividfoundry.com/blog/2016/11/23/bmcaa-10th-unconference-talk-on-narrative-design/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Wed, 23 Nov 2016 06:47:47 +0000</pubDate>
				<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Solace State]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2164</guid>

					<description><![CDATA[<p>I had a great time presenting at U of T Biomedical Communications Alumni Association&#8217;s 10th annual Unconference on 2016-Nov-19! I presented a talk entitled &#8220;Designing for Narratives in VR and Visual Novels&#8220;. I talked about my modus operandi, and my method of designing from narrative-first then follow through with game mechanics, rather than the other [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/11/23/bmcaa-10th-unconference-talk-on-narrative-design/">BMCAA 10th Unconference Talk: On Narrative Design</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Halloween month brings a melancholic script to Eviction Notice VR</title>
		<link>https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 30 Oct 2016 06:00:18 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2149</guid>

					<description><![CDATA[<p>I am delighted that, since July 15, we&#8217;ve been working on Eviction Notice VR for the Samsung Gear. It&#8217;s something that we&#8217;ve contributed to whenever there is a moment outside of our regular work, and we have continually looked at ways that we can innovate on our way to tell a narrative story well. One [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/10/30/halloween-month-brings-a-melancholic-script-to-eviction-notice-vr/">Halloween month brings a melancholic script to Eviction Notice VR</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
			</item>
		<item>
		<title>Eviction Notice: Gear VR development at Hyperreal Jam and onwards</title>
		<link>https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/</link>
		
		<dc:creator><![CDATA[Tanya Kan]]></dc:creator>
		<pubDate>Sun, 14 Aug 2016 03:57:39 +0000</pubDate>
				<category><![CDATA[3D Arts]]></category>
		<category><![CDATA[Devlog]]></category>
		<category><![CDATA[Eviction Notice VR]]></category>
		<category><![CDATA[My 3D Games]]></category>
		<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[Visual Arts]]></category>
		<category><![CDATA[VR Games]]></category>
		<guid isPermaLink="false">http://vividfoundry.com/?p=2127</guid>

					<description><![CDATA[<p>The #HyperRealVR Jam was one of the most fun and involved jams that I&#8217;ve ever had. And we are still working strong on our current game on the Gear VR: Eviction Notice. It&#8217;s hosted by Dames Making Games at Gamma Space, a community that I&#8217;ve known for years for being incredibly welcoming and warm. Right [&#8230;]</p>
<p>The post <a href="https://vividfoundry.com/blog/2016/08/14/eviction-notice-gear-vr-development-at-hyperreal-jam-and-onwards/">Eviction Notice: Gear VR development at Hyperreal Jam and onwards</a> first appeared on <a href="https://vividfoundry.com">Vivid Foundry</a>.</p>]]></description>
		
		
		
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