Real Estate Unreal Engine 4: Interactive Visualization
The goals for this project was to create a 3D showcase of a future mall’s realty development, with seamless visibility between exteriors and interiors, with beautifully realistic and polished next-generation art. It is showcased on high-resolution touch-screen devices for a fully-featured real estate experience.
My contributions to this project includes:
- Lead in research and development for engine pipeline for a large-scale, fully visible exterior to interior realistic rendering
- Collaborated with art director, 3D artists, and programmer to set standards and pipeline. Particularly, creating tutorials and directing meetings on the Maya-Max to Unreal engine pipeline with modellers and stakeholders who are unfamiliar with the game production pipeline
- Quality control of all art assets from Maya/Max into Unreal and their respective textures
- One-person complete assembly of Maya/Max 3D assets from modellers into Unreal, and transferring all asset files from UDK to Unreal Engine 4 mid-project. Over 4,000+ assets managed, organized in hierarchy, placed and dressed in level build, checked for mesh, texture, lighting and shader quality. I was the key content manager for the final production build in conjunction with programmer
- Creation of the majority of in-Engine shaders, including glass shaders, water shaders, car shaders, sky shader, animated ad shaders, and architectural shaders
- Spearheaded prototyping for lighting, camera controllers for a touch-screen interface, and UI
- Additional modelling, texturing, and clean-up work for store-fronts, cars, and light-map work for the base architecture
- Producer for internal communication for quality control and pipeline standards, and communication to different stakeholders, including clients, and showcase opportunities for the team
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