UDK environment and Cinematic: “Wastes” Post-Apocalyptic Camp

Wastes_FireEscapeUDK

Wastes is a fully realized environment running real-time in UDK. It is meant to be an art showcase piece rather than a gameplay environment. In a team of five, we created a post-apocalyptic environment from ideation to real-time deployment.

This cinematic showcases our vision with the storied, post-apocalyptic space.

I played dual roles of Producer and Environment Modeller for this project. I had ensured the quality and timeliness of our art team to create a realtime interior environment, and advised on scale of work in cooperation with level designer, art director, and executive producer.

Wastes_FireEscapeOnly

The fire escape sleeping area is the asset that I independently created for the environment. It is rendered above (with grey background) in Marmoset. The ones in level are real-time in UDK.

Wastes_Prefinal_01-1020x509

 

0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.