UDK environment and Cinematic: “Wastes” Post-Apocalyptic Camp
Wastes is a fully realized environment running real-time in UDK. It is meant to be an art showcase piece rather than a gameplay environment. In a team of five, we created a post-apocalyptic environment from ideation to real-time deployment.
This cinematic showcases our vision with the storied, post-apocalyptic space.
I played dual roles of Producer and Environment Modeller for this project. I had ensured the quality and timeliness of our art team to create a realtime interior environment, and advised on scale of work in cooperation with level designer, art director, and executive producer.
The fire escape sleeping area is the asset that I independently created for the environment. It is rendered above (with grey background) in Marmoset. The ones in level are real-time in UDK.
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