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Video Playthrough: Babel First Prototype

Just newly built on Dec 7th, 2013!

Here is the artwork from Babel’s first prototype, built in Unity and 3DS Max. Story and art driven, Babel was a challenging one month build because I had to ensure that the first chapter’s script was comprehensible to the world that I had to level design for, while keeping the authenticity of East Asian urbanity. I had over 75% of all model assets to complete for a six-minute puzzle game.

It is an experimentation with a painterly acrylic look to the art assets. The rest of the models – including the NPC – are created by Mikki Benaglia and Blake Withers. Rob Richard was the lead for programming, real-time deployment and optimization.

Gameplay: You throw a projectile to hack into electronics, in order to reveal game dialogue. We are going to continue to develop this gameplay mechanic further so that there’s more iterative puzzle solving.

Our timeline for this build:
2 weeks of preproduction: Script writing, script editing, level design, asset list, concept art, core systems
2 weeks of production: Voiceover recording, promotional printing materials, modelling assets, building the level, coding scripts, lighting, video editing

In engine (Unity):

Screenshot_ResistenceBldg

Screenshot_Rooftop

Screenshot_Stoves
In Max:

 

Babel_Preview_TopDown_01_ed

Babel_Preview_TopDown_02

Babel_Preview_TightCorners_02

Babel_Preview_TightCorners_01

Babel_Preview_FavoriteElectronicsSome of my favorite electronics.

 

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Playable Oculus Protoype: Double Blind level building

DoubleBlind_Hallway

Double Blind is a project that first started in Aug 2013′s Indiecade/Oculus VR Slow Game Jam.
It is a multiplayer PC first person game using the Oculus Rift Head-Up display.

It features a tag game between two to four players, where one person plays at the Medusa, and are able to freeze other players in their tracks. The other players seek out fortunes in the ruined temple within which she resides…

I was the Lead Artist for this project. The majority of the art assets, excluding pillars and the Medusa herself, are created by me. I also designed the look and feel of the world based on Creative Director’s greybox. I designed lighting and also build some shaders in engine. It is built in Unity.

DoubleBlind_Hallway02

DoubleBlind_MedusaTower

 

 

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Video: Babel first tech demo in UDK

Babel is a single-player 3D video game that encourages the player to explore and solve puzzles to piece together a complex, narrative-driven world. This world is set in an alternate-history, current-day Hong Kong. This vertically structured urban jungle will tell the story of a people with contrasting cultures and ideologies, with dreams of improving their social standings, coloured by their personal ethics and fears. As you search for a missing friend, you are drawn into a brewing discontent between an underground group claiming to speak on behalf of the people, and a conglomerate that owns most of the city.

I’ve since changed the art direction for this significantly, since I created this in a few days in time for an ideation roundtable with local game devs! Nonetheless, it shows some of the themes that I will be developing for, even though I will likely change the Engine from UDK to Unity.


Please view in full screen in HD for optimal quality. Thank you.