Concept Art: Water Tomb
An area concept piece for Cindering, an adventure game. My original IP.
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But we are proud to say that Tanya Kan contributed 99 entries already.
An area concept piece for Cindering, an adventure game. My original IP.
Babel is a single-player 3D video game that encourages the player to explore and solve puzzles to piece together a complex, narrative-driven world. This world is set in an alternate-history, current-day Hong Kong. This vertically structured urban jungle will tell the story of a people with contrasting cultures and ideologies, with dreams of improving their […]
Wastes is a fully realized environment running real-time in UDK. It is meant to be an art showcase piece rather than a gameplay environment. In a team of five, we created a post-apocalyptic environment from ideation to real-time deployment. This cinematic showcases our vision with the storied, post-apocalyptic space. I played dual roles of Producer […]
A parturition surgical bed for an atmospheric thriller showcase piece. Real-time in UDK. Original concept art piece for Parturition Ward. Low-high poly process.
This was a modular hallway project built in 3DS Max and built to snap, with 389 unique tris for all the pieces. It is suitable for mobile, and was created in 2 days in the first semester of Seneca’s Game Arts Post-Grad program.
Based on an existing concept art by the artists of Warhammer Online, I modelled and textured this hammer and brought it into both UDK and Verold. The image is of a realtime render in Verold.
So I completed my first solo weekend game jam games at Dames Making Games (@DMGToronto) at the Snacktember members jam! It was a lot of fun, and definitely a test in self-judgement and self-reliance. Prior to this, I have completed Ludum Dare 26 (themed “Minimalism”) as a floater and the Oculus VR Jam (3 weeks […]
Pictures from Sham Shui Po and Causeway Bay, Kowloon and Hong Kong Island.
As post-secondary students are in the midst of completing another year of gruelling finals, the International Game Developer’s Association, Toronto Chapter (IGDA Toronto) sought to question and challenge the value of higher education when it comes to game development. The key question for their April panel is whether vocational colleges and/or universities can equip the next […]
Part of a series of 6, these architectural illustrations pivoted on a fixed point, showing different degrees of a given space. The subject was a house under construction with plywood skeleton revealed. Prismacolour Premier coloured pencils on Stonehenge.
My review on the indie game, To the Moon, created by Kan Gao, has been published on Indie Game Reviewer. Click here to read! “The game is more than a sum of its parts, but really teases at the fringes of our personal philosophies on the subconscious mind and emotions, of how it affects our personal identities and […]
The last three and a half months for me has really been a time of rapid discovery for me, in terms of my own personal energy, my ability to visualize and imagine, and to see new positively humanistic qualities in me that I had not known before. I am referring to the environment in which […]
This is part of a series of illustrations for the mini-project ‘Narcissus’ that I am going to produce. There’s a number of styles and techniques that are utterly new to me with this little project, so I’ll try to enumerate many of these details. This digital painting was first started on December 4th, just three […]
Note: If the animation doesn’t start right away, left-click on the image area above. Something I dubbed “Cicatrix” was evoked at the end of the rotoscope. This was a short story that I started writing in grade 10 about the speculative near future, where there were tribal groups vying to advance technology for their […]
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