Entries by Tanya Kan

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Video: Babel first tech demo in UDK

Babel is a single-player 3D video game that encourages the player to explore and solve puzzles to piece together a complex, narrative-driven world. This world is set in an alternate-history, current-day Hong Kong. This vertically structured urban jungle will tell the story of a people with contrasting cultures and ideologies, with dreams of improving their […]

UDK environment and Cinematic: “Wastes” Post-Apocalyptic Camp

Wastes is a fully realized environment running real-time in UDK. It is meant to be an art showcase piece rather than a gameplay environment. In a team of five, we created a post-apocalyptic environment from ideation to real-time deployment. This cinematic showcases our vision with the storied, post-apocalyptic space. I played dual roles of Producer […]

3D Art Assets: Tales of Future Past Hallway

This was a modular hallway project built in 3DS Max and built to snap, with 389 unique tris for all the pieces. It is suitable for mobile, and was created in 2 days in the first semester of Seneca’s Game Arts Post-Grad program.

Warhammer Hammer

  Based on an existing concept art by the artists of Warhammer Online, I modelled and textured this hammer and brought it into both UDK and Verold. The image is of a realtime render in Verold.

IGDA Toronto: Class Warfare Panel published on IGR

As post-secondary students are in the midst of completing another year of gruelling finals, the International Game Developer’s Association, Toronto Chapter (IGDA Toronto) sought to question and challenge the value of higher education when it comes to game development. The key question for their April panel is whether vocational colleges and/or universities can equip the next […]

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Review for To the Moon published on IGR

My review on the indie game, To the Moon, created by Kan Gao, has been published on Indie Game Reviewer. Click here to read! “The game is more than a sum of its parts, but really teases at the fringes of our personal philosophies on the subconscious mind and emotions, of how it affects our personal identities and […]

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Fashion Illustration: Narcissus, cosmetic profile

This is part of a series of illustrations for the mini-project ‘Narcissus’ that I am going to produce. There’s a number of styles and techniques that are utterly new to me with this little project, so I’ll try to enumerate many of these details. This digital painting was first started on December 4th, just three […]