Entries by Tanya Kan

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GDC 2015: A Journey in Learning

GDC was such a whirlwind of experiences, inspirations, and constant learning. Learning came in many forms, whether they were in workshops, at chill-out lounges, at talks, in the Yerba Buena Gardens, at parties, at the expo, at luncheons, at roundtables, and more. It was cathartic to be surrounded by so many talented individuals from so […]

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Protectorate

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 4000 x 5120 pixels. “Protectorate” is an illustration that fits within Babelverse/Solace State, my neo-noir original interactive novel game (currently in early production). This is a magical realist character sketch of the female protagonist, who challenges everything in order […]

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Haven

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 4600 x 6300 pixels. “Haven” is an illustration that fits within Babelverse/Solace State, my neo-noir original interactive novel game (currently in early production). One of the lead characters in the game world makes an abandoned laundromat his sanctuary to […]

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Manifold

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 3600 x 5400 pixels. “Manifold” is an illustration that fits within Babelverse/Solace State, my neo-noir original interactive novel game (currently in early production). Manifold is of a young woman unfamiliar with the back alleyways of the city, and seeing […]

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Outsiders

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 3600 x 5400 pixels. “Outsiders” describes an alien spacecraft hovering to meet idyllic Victorian villagers for the first time. Perhaps one day, I will paint the scene of their greeting from multiple angles.

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A Christmas collaboration with Robby Duguay! He made some awesome game-meets-Christmas-carol music in his album called 12 GBs of Christmas, and he asked me to create some Final Fantasy VII inspired art! I went with a really simple scene featuring Aeris and completed it within a few days. It’s low poly and low framerate, just like […]

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Real Estate Unreal Engine 4: Interactive Visualization

The goals for this project was to create a 3D showcase of a future mall’s realty development, with seamless visibility between exteriors and interiors, with beautifully realistic and polished next-generation art. It is showcased on high-resolution touch-screen devices for a fully-featured real estate experience. My contributions to this project includes: Lead in research and development for engine […]

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Exploring Babel

Babel has been an interesting process lately because I am going back to the drawing board for a number of design considerations, in order to better create a match between storytelling and immersion. Script writing continues to be an iterative process, which helps articulate the scope of the game, since it is narrative-driven. There will continue […]