Entries by Tanya Kan

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Eviction Notice: Gear VR development at Hyperreal Jam and onwards

The #HyperRealVR Jam was one of the most fun and involved jams that I’ve ever had. And we are still working strong on our current game on the Gear VR: Eviction Notice. It’s hosted by Dames Making Games at Gamma Space, a community that I’ve known for years for being incredibly welcoming and warm. Right […]

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GDC 2015: A Journey in Learning

GDC was such a whirlwind of experiences, inspirations, and constant learning. Learning came in many forms, whether they were in workshops, at chill-out lounges, at talks, in the Yerba Buena Gardens, at parties, at the expo, at luncheons, at roundtables, and more. It was cathartic to be surrounded by so many talented individuals from so […]

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Protectorate

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 4000 x 5120 pixels. “Protectorate” is an illustration that fits within Babelverse/Solace State, my neo-noir original interactive novel game (currently in early production). This is a magical realist character sketch of the female protagonist, who challenges everything in order […]

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Haven

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 4600 x 6300 pixels. “Haven” is an illustration that fits within Babelverse/Solace State, my neo-noir original interactive novel game (currently in early production). One of the lead characters in the game world makes an abandoned laundromat his sanctuary to […]

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Manifold

Freelance illustration for Autodesk in Nov 2014, using Sketchbook Pro 7. This original digital painting is 3600 x 5400 pixels. “Manifold” is an illustration that fits within Babelverse/Solace State, my neo-noir original interactive novel game (currently in early production). Manifold is of a young woman unfamiliar with the back alleyways of the city, and seeing […]